Recent News

StarCraft II 4.6.0 Patch Notes

news.blizzard.com on Sept. 4, 2018

New Co-op Commander and Announcer: Tychus. Control up to five Heroic units on the battlefield. Select from eight different Outlaws with unique abilities and traits. Customize your crew to deal with any enemy composition.

Co-op Commander Preview: Tychus

starcraft2.com on Aug. 20, 2018

For players who enjoy controlling powerful hero units on the battlefield, our newest Co-op Commander Tychus Findlay more than fits the bill.

Co-op Mission Update: Alarak Revamp

us.battle.net on Aug. 17, 2018

Greetings! Our final Commander for this round of reworks is Alarak, Highlord of the Tal’darim. We commonly see Alarak being played with two drastically different playstyles: Ascendant-based strategies, and Mechanical unit-based strategies. Ascendant-based strategies are currently seen as very strong but require a high level of execution. Meanwhile, Mechanical-based strategies are relatively straightforward but fall behind Ascendants in terms of effectiveness. Our primary focus with this revamp is to improve Alarak’s mechanical army and reduce the gap between the two playstyles.

Co-op Mission Update: Vorazun Revamp

us.battle.net on Aug. 10, 2018

We’re back—and just in time to talk Vorazun, Matriarch of the Nerazim, specialist of crowd control and cloaked units! Vorazun’s Corsairs and Dark Templar are extremely powerful cloaked units, and we feel that their power ends up pushing players to neglect some of the other strategic options she has in her kit. Let’s see what we can do in this department.

Co-op Mission Update: Abathur Revamp

us.battle.net on Aug. 2, 2018

It’s time for the first commander revamp post this round, this time featuring the master of evolution, Abathur! As always, among our primary goals with this revamp are to promote use of underused units and create more interesting decisions when selecting Masteries. In Abathur’s case, we’re also taking a close look at both the Biomass mechanic and the power of Ultimate Evolution Symbiotes. Now, onto the details.

Build Orders

Terran

Best Build Order Nova [Easy Expo]

TvX Co-op by hunter 

Nova is a great commander that has a lot of power. Her hero is very powerful and can solo entire ground waves and can deal great damage to enemy encampments. My favorite units are: Ravens, Goliaths, Tanks, Ghosts, Marines, and Liberators. Ravens Tanks and Liberators to get the most DPS out of them think about may different control groups to do that.

Protoss

Best Build Order Alarak [Easy Expo]

PvX Co-op by hunter 

Alarak has some of the most powerful units in the game, Ascendants. When fully powered up they can clear entire attack waves with ease. Just spam orb and watch the enemy disapear. This combined with a really powerful Hero and you can take on anything. The hardest part about Alarak is his mobility, his entire army is very slow.

Protoss

Best Build Order Fenix [Easy Expo]

PvX Co-op by hunter 

Fenix has come a long way from the beginning and has gained a lot of power. All of the real DPS in his army is in the Hero Units. My favorite heroes are Taldarin, Clolarion, and the Warbringer. These units have the highest HP and have really good buffs. I find getting a hero and upgrading then getting an other is better than massing just one hero until you have all the heroes you want.

Zerg

Best Build Order Dehaka [Easy Expo]

ZvX Co-op by hunter 

Dehaka is so much fun to play and if you can micro well he will never die and can solo any attack wave. Call downs are the best for clearing bases as they have good AOE and good sustained dps. Always be on the look out out psychic units because if you eat them you will get a super powerful AOE attack. Make sure to get your call downs asap and then transition into Mutas.

Terran
Marine

Best Build Order Raynor Easy Expo

TvX Co-op by hunter 

One of my favorite commanders to play and he has a very high skill cap. Raynor is the only commander that can out mine a map and get more income than max saturation, use this to your advantage. Make at least 3 orbital command centers. You should have a Orbital for every 5 mins of the total mission time. IE a 20 min mission should have 4 OC.

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