Organizing StarCraft 2 build orders, guides, and replays
|PvT Cheese by zuka |
This is a very cheesy build order that works against all races (you can do it better with a cannon rush in PvP if you want).
|TvP Economic by utopien|
The general concept of this build is going skyterran. Toss nowadays don't expect speed banshees in masses. Use them to snipe nexuses and cripple the opponents economy as much as you can. The mines are used over the entirety of the game to keep the toss army in check.
|PvZ Economic by hushang|
Very defensive + solid playstyle. Viable for beginners but can also be viable all the way up to the pro level. Gives you tons of control & map presence in the mid-game allowing you to harass/scout/place pressure on the opponent. This is one of my most recommended builds for beginners as it removes mutalisk from the pvz equation.
|ZvP Cheese by zuka |
This replay comes from a Tournament: Aramani vs Zest. This build order is the standard mass zergling.
|TvP Economic by Maxilicious |
The current trend in TvP is to get a fast third Command Centre with 1-1-1. This build is one popular variation of this style. It uses Siege Tanks and Banshees to gain an advantage in the early game, and it later transitions to standard bio macro.
|PvZ Timing Attack by Gemini_19 |
This is a build that has been creeping up a bit over the last few months. I've seen a couple different Protoss players pull it out in various online cups and such, but Zest brought it out swinging at IEM in combination with his non-DT version as well. The fun part about this build is that it's essentially two builds in one.
|ZvZ Timing Attack by railgan |
The Year is 2020 and Mutalisk Play is starting to be respected again. I am here to bring you the goodest of good 2 Base Mutalisk Guide. The Goal of the Build is to safely get out Mutalisks on 2 Bases while taking a 3rd and slowing down our Opponents economy.
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