Organizing StarCraft 2 build orders, guides, and replays
|ZvP Cheese by railgan |
In an attempt to make Proxy Hatcheries work versus Protoss I played roughly 100 ZvP Games going Proxy Hatch every single Game. I discovered that Proxy Hatcheries work against every Protoss Opener. This Build aims to get an economic advantage through an uncommon ZvP Opener.
|PvT Economic by Gemini_19 |
I also usually feature pro player builds in these guides but today I'm going to talk about one of my own creations. I came up with this build back in January 2017 after being inspired by MCanning's Disruptor style and wanting a more aggressive multitask focused version of it.
|TvZ Timing Attack by Maxilicious |
Reaper expand into 1-1-1 with Reactor Hellion is the bread and butter of TvZ for a long time. Terran usually do harassment instead of timing with this well known set up early on. Zerg often rely on scouting Terran's move out with well positioned Zerglings and Overlords to prepare for uncommon timing attack such as Hellbat push.
|TvP Timing Attack by Maxilicious |
Proxy is considered the standard strategy in TvP now. While the TvP proxy strategy is labelled by Blizzard as too varied for Protoss to handle, it requires players to be very knowledgeable in many aspects of the game and are able to make decisions on the fly. Hence, while proxy appears to be a "standard" strategy in the pro scene, it is not too appealing for an average Terran player on ladder.
|TvT Timing Attack by Maxilicious |
There are two main expand openings in TvT: 15 gas Reaper expand and 15 and 17 gas double Refinery Reaper expand. Both openings converge to either 1-1-1 or Reactor Factory. Players can then be flexible with the selected set up, and choices made often take opponent's choices into account.
|PvT Economic by zuka |
This build order is really powerful and hard to stop before GM league. The goal is to open with a Gate expand into Stargate. The first oracle is here for scouting then you play with Colossus / Void ray (with gate units), this composition is strong because you can kill medivacs really fast and you force a viking reaction. After 3 colossi, you can switch to High templars / Zealot charge.
|PvP Economic by Gemini_19 |
Classic showcased some great PvP this tournament, including a reverse 4-0 against sOs in the finals, that all revolved around this one standard and flexible style that he used continuously. Of the two PvP series Classic played this tournament, he used this same opening six times. Three out of five games vs Creator and three out of seven games vs sOs.
|ZvX Economic by zuka |
This build order is really easy to execute. He is designed for beginner or new player who want a solid build order to improve and to reach a good level. The goal is to do an early pressure and to go on a roachs / Hydras army. This build can be done against Zerg, Terran or Protoss with almost no variation from Bronze to Master.
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|TvX Co-op by StoicLoofah|
On maps where you have a safe natural covered by rocks, this build is optimized to get mining and upgraded as quickly as possible. By 23:30, you should be able to get 3 Medivac Platforms, 2 outlaw tech buildings, all Engineering Bay upgrades, and 5 outlaws with full gear.
|PvX Co-op by hunter |
Alarak has some of the most powerful units in the game, Ascendants. When fully powered up they can clear entire attack waves with ease. Just spam orb and watch the enemy disapear. This combined with a really powerful Hero and you can take on anything. The hardest part about Alarak is his mobility, his entire army is very slow.
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Stephano opens Hatch First while TIME goes for a 1 Rax Expand. Stephano follows up with an early 3rd, but he gets Zerglings out just in time when the Reaper arrives to delay until the Queen finishes. Stephano gets a full scout at 4:00 about TIME's 3rd CC and tech, so TIME follows up with a Hellion drop in the main but doesn't do much damage while Stephano continues to get creep coverage.
At 6:00, TIME goes for a big push and clears out creep for it, but Stephano still gets a big surround with Zerglings and Banelings. He clears out the Tanks but is unable to capitalize on it with a counter push.
As both players approach max armies, TIME starts to mix in Liberators for harass while Stephano continues to mass Zerglings. He starts his +3/+3 upgrades at 9:40 just as TIME sets up for another push on Stephano's next expansion, but Stephano gets a big surround to push it back again. TIME continues to keep marching at home.
Instead of going for Ultralisks, Stephano follows up with 2 Spires and Adrenal Glands. TIME sets up multiple drops and Liberators on mineral lines, and Stephano responds with a push. Both players start trading across the map while TIME is losing SCVs, but both players have significant banks left.
At 14:00, Stephano starts adding Corruptors for the Liberators while TIME gets Marauders to deal with the Banelings. Both Stephano and TIME manage to take down opposing bases. As they trade, Stephano stays maxed on Zerglings and Banelings while TIME's supply drops but adds in a few Ghosts.
TIME turtles up to protect his mining bases, but Stephano overwhelms him with multiple Zergling attacks to force a GG.