Organizing StarCraft 2: Legacy of the Void replays and build orders
|ZvP Economic by railgan |
Ever since Chronoboost changed I keep losing a lot of Drones to the first two Adepts. Additionally, I also make 6-8 Slow Lings and still take damage. That is deeply frustrating and made me look for a Solution. The Solution I came up with is a very economic 13/12 1 Base Speedling Opener. I use the early Ling to put pressure on my Opponent while I double Expand into 3 Base Hydra.
|TvP Economic by Sc2AnalysT|
This Terran build order is a very well rounded build with high-level capacities.
|PvZ Timing Attack by PiG |
Great build for crushing through the roach-heavy meta on the ladder. The first drop functions a lot like an archon drop but with a lot more punching power vs roaches.You can afford a fast 3rd and build up your sentry count early so they have time to build energy. You could macro off the back of this, however I prefer to hit a huge timing attack
|PvZ Economic by Gemini_19 |
And we're back to Stargate again. It's not my fault the pros all still think opening Stargate is the most safe, versatile, and well rounded opening and thus haven't shown any reliable builds other than DT drop that don't involve getting a Stargate first.
|TvZ Economic by GreenTea|
This is an economical build that goes for a fair amount of Hellions into Liberators to harass Zerg who should be vulnerable to early air composition.
|ZvP Economic by PiG |
My standard ZvP Opening at the moment. I like to only send 1 overlord across the map - but only because the meta is so strongly phoenix first. I will go back to sending 2 (1 to sacrifice, 1 to sit above natural) once the meta shifts
|Browse All Build Orders|
True opens Hatch First while INnoVation opens with a Reaper Expand. INnoVation's first Reaper doesn't get much scouting information but keeps it on top of True's 2nd expansion location to see when it goes down after Zergling Speed finishes.
INnoVation follows up with cloaked Banshees while dropping Hellbats at the main and sending Hellbats to the 3rd. True counters with a Baneling bust and manages to get his Zerglings on top of most of INnoVation's SCVs at his natural before they escape up the ramp. Meanwhile, both players are also microing on the other side of the map where Hellbats continue to attack at the 3rd.
The cloaked Banshees finally make it across the map, but True already has Spore Crawlers up to defend. INnoVation finds an opening at the main and picks off a few workers and Queens. The game begins to settle down as both players get back to macro and upgrades, and True extends his creep coverage.
INnoVation transitions into Bio Tank with continued Banshee harassment while True continues to mass Zerglings and Banelings into Hydralisks. INnoVation gets a big drop on the main while he pushes in at the front with his Tanks as INnoVation maintains a supply lead. They push back and forth, but the Tank support is too much as True calls GG.