Organizing StarCraft 2 build orders, guides, and replays
|PvZ All-In by zuka |
This build order come from Hurricane, this is a Sentry drop into 7 Gate robo.
|PvZ Economic by PiG |
This build is my artistic interpretation of Stats’ 3 oracle immortal sentry push from Assembly 2019.
|PvZ Cheese by zuka |
his is a reactive build order when you see a hatch block on your natural expand. You can totally defend it with 7 probes on the hatchery but this build is focus on counter push.
|ZvP Economic by PiG|
|ZvT Cheese by PiG |
Hatch pool into Proxy Hatch (creep outpost). The proxy hatch only functions as a distraction - just build 1 queen there, MAYBE a spine/spore and try to spread creep backwards as far around as possible to force them to waste many scans/build a raven
|PvZ Cheese by PiG |
PvZ Trap/Partings cannon robo battery BS
|TvP Timing Attack by Maxilicious |
This is an anti-Stargate build. The opening is a straightforward 16 Refinery Reaper opening, and the build transitions to a 1-1-1. TY put down a Tech Lab immediately, and he has yet decided what to do with this 1-1-1 structure. His Reaper scouted the Stargate tech, so his immediate reaction is to get a Cyclone and a Viking. These two units are good against Oracle.
|TvZ Timing Attack by Maxilicious |
This starts with a standard Reactor Hellion using a flexible 1-1-1 structure. It goes for a Viking then Banshee variation, and I'm sure Zerg have played against this countless time. Importantly, this variation does not pose an immediate threat like other popular builds such as Battlecruiser rush.
|TvT Timing Attack by Maxilicious |
The three Reapers and two Hellions into Siege Tanks, Ravens, and Vikings is the dominant build. The combination of three Reapers and two Hellions provides an extremely strong early game presence, and it is hard to match that without going to the extreme. One doable alternative is to use Reactor Hellions to match opponent’s five units.
|ZvT All-In by lowkotv |
Good build for newer players because they're very strong. Get your economy going and defend against Hellions with Queens and Zerglings so that you can put your Roach Warren down around 5:00. Check out this guide of Serral's ZvT https://lowko.tv/serrals-zerg-vs-terran/ for more
|Browse All Build Orders|
|Browse All Co-op Build Orders|
Stephano opens Hatch First while TIME goes for a 1 Rax Expand. Stephano follows up with an early 3rd, but he gets Zerglings out just in time when the Reaper arrives to delay until the Queen finishes. Stephano gets a full scout at 4:00 about TIME's 3rd CC and tech, so TIME follows up with a Hellion drop in the main but doesn't do much damage while Stephano continues to get creep coverage.
At 6:00, TIME goes for a big push and clears out creep for it, but Stephano still gets a big surround with Zerglings and Banelings. He clears out the Tanks but is unable to capitalize on it with a counter push.
As both players approach max armies, TIME starts to mix in Liberators for harass while Stephano continues to mass Zerglings. He starts his +3/+3 upgrades at 9:40 just as TIME sets up for another push on Stephano's next expansion, but Stephano gets a big surround to push it back again. TIME continues to keep marching at home.
Instead of going for Ultralisks, Stephano follows up with 2 Spires and Adrenal Glands. TIME sets up multiple drops and Liberators on mineral lines, and Stephano responds with a push. Both players start trading across the map while TIME is losing SCVs, but both players have significant banks left.
At 14:00, Stephano starts adding Corruptors for the Liberators while TIME gets Marauders to deal with the Banelings. Both Stephano and TIME manage to take down opposing bases. As they trade, Stephano stays maxed on Zerglings and Banelings while TIME's supply drops but adds in a few Ghosts.
TIME turtles up to protect his mining bases, but Stephano overwhelms him with multiple Zergling attacks to force a GG.