Organizing StarCraft 2: Legacy of the Void replays and build orders
|PvP All-In by Gemini_19 |
This all-in was shown off to great effect by Liquid'MaNa, a very old school player who remains to be a strong force in the European scene. He actually used it twice in a row in his series vs Drogo and won with it twice which shows how strong of a build it is, especially when left unscouted. For those who favor the intricacies of early game micro, this is also a build that should suit your fancy.
|TvT Economic by Sc2AnalysT|
Builds like this one have been getting a lot of traction over time, and I decided to do an analysis based on some pro replays I found on how to go Mech in tvt with a cyclone mid-game!
|PvT Economic by Gemini_19 |
sOs has made a MACRO blink DT build. I don't care that this is cutesy, stylish, micro intensive and probably not entirely reliable if you aren't sOs himself; but this is too good to pass up. I wanted something cool, fun, and interesting for the comeback of BotW and this serves that purpose very well. This is a fun iteration of a normal build to spice up your ladder games.
|TvZ Economic by PiG |
Pretty straightforward mech build with many details that can improve your play. Hitting a crisp hellbat-cyclone timing is key as that's your first real pressure. I tend to use a non cloak banshee with it as a bit of bonus damage and of course to keep me safe against rushes. However if you prefer 2 banshees and cloak, or a liberator, or even a raven, any of those can work also.
|ZvP Economic by railgan |
Ever since Chronoboost changed I keep losing a lot of Drones to the first two Adepts. Additionally, I also make 6-8 Slow Lings and still take damage. That is deeply frustrating and made me look for a Solution. The Solution I came up with is a very economic 13/12 1 Base Speedling Opener. I use the early Ling to put pressure on my Opponent while I double Expand into 3 Base Hydra.
|ZvP Economic by PiG |
My standard ZvP Opening at the moment. I like to only send 1 overlord across the map - but only because the meta is so strongly phoenix first. I will go back to sending 2 (1 to sacrifice, 1 to sit above natural) once the meta shifts
|Browse All Build Orders|
True opens Hatch First while INnoVation opens with a Reaper Expand. INnoVation's first Reaper doesn't get much scouting information but keeps it on top of True's 2nd expansion location to see when it goes down after Zergling Speed finishes.
INnoVation follows up with cloaked Banshees while dropping Hellbats at the main and sending Hellbats to the 3rd. True counters with a Baneling bust and manages to get his Zerglings on top of most of INnoVation's SCVs at his natural before they escape up the ramp. Meanwhile, both players are also microing on the other side of the map where Hellbats continue to attack at the 3rd.
The cloaked Banshees finally make it across the map, but True already has Spore Crawlers up to defend. INnoVation finds an opening at the main and picks off a few workers and Queens. The game begins to settle down as both players get back to macro and upgrades, and True extends his creep coverage.
INnoVation transitions into Bio Tank with continued Banshee harassment while True continues to mass Zerglings and Banelings into Hydralisks. INnoVation gets a big drop on the main while he pushes in at the front with his Tanks as INnoVation maintains a supply lead. They push back and forth, but the Tank support is too much as True calls GG.