Organizing StarCraft 2 build orders, guides, and replays
|PvZ Economic by zuka |
hard to counter if you never played against it. The goal is to do a Gate+cannon rush opening then go to a skytoss army (Void Ray / Carrier / Mothership). The cannon rush can't be done on every maps: It works well on map where you can fully wall behind the mineral line with only 3 pylons.
|TvP Timing Attack by Maxilicious |
This is an early timing attack build that aims to take advantage of Twilight Council tech choice. TY and SpeCial are two players that popularised it.
|TvT Timing Attack by Maxilicious |
There are a few fixed openings in TvT. Players simply toy around with what they have and get Raven and Cyclone. This build does not diverge much from this paradigm, but it hits a little timing to disrupt opponent's mining.
|ZvP Economic by railgan |
Long was it believed that 2 Base Openers versus Protoss can only work if you cheese or allin. I am here to prove you all wrong by opening with a 2 Base Macro Opener into 4 Hatch Brood Lord. The Goal is to defend all Protoss Harassment with minimal investment. We enter the mid game with either Roaches or Hydralisks and use our tech heavy Units to secure fast save Expansions and get to Hive Tech.
|ZvT Economic by railgan |
The 3 Roach Openers aims to take control from the start without ever giving your Opponent a chance to punch you back. The early Pool allows easy defense against Reaper / Proxy Rax at the same Time as early Harassment with 2 Lings and 3 Roaches. The follow up is a quick 2 Base Spire into 3 Base Ling Bane Muta and 4 Base Hive.
|PvT Timing Attack by zuka |
This protoss build order counter almost every terran openings. This is a fast expand opening into Stargate with a pressure when you have 3 oracles and this timing comes with 8 gladepts. In the video, I do a variation of the gate expand: The gaz first expand which is better if you know that there will be no cheese and if you need many gas.
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Stephano opens Hatch First while TIME goes for a 1 Rax Expand. Stephano follows up with an early 3rd, but he gets Zerglings out just in time when the Reaper arrives to delay until the Queen finishes. Stephano gets a full scout at 4:00 about TIME's 3rd CC and tech, so TIME follows up with a Hellion drop in the main but doesn't do much damage while Stephano continues to get creep coverage.
At 6:00, TIME goes for a big push and clears out creep for it, but Stephano still gets a big surround with Zerglings and Banelings. He clears out the Tanks but is unable to capitalize on it with a counter push.
As both players approach max armies, TIME starts to mix in Liberators for harass while Stephano continues to mass Zerglings. He starts his +3/+3 upgrades at 9:40 just as TIME sets up for another push on Stephano's next expansion, but Stephano gets a big surround to push it back again. TIME continues to keep marching at home.
Instead of going for Ultralisks, Stephano follows up with 2 Spires and Adrenal Glands. TIME sets up multiple drops and Liberators on mineral lines, and Stephano responds with a push. Both players start trading across the map while TIME is losing SCVs, but both players have significant banks left.
At 14:00, Stephano starts adding Corruptors for the Liberators while TIME gets Marauders to deal with the Banelings. Both Stephano and TIME manage to take down opposing bases. As they trade, Stephano stays maxed on Zerglings and Banelings while TIME's supply drops but adds in a few Ghosts.
TIME turtles up to protect his mining bases, but Stephano overwhelms him with multiple Zergling attacks to force a GG.