Organizing StarCraft 2: Legacy of the Void replays and build orders
|ZvT Timing Attack by railgan |
"The Swarmhost is an useless Unit", "After the Nerf why even build Swarmhosts", "2 Base Zerg isn't viable" ... these are all things I have been told and I am here to correct the World by showcasing my 2 Base Nydus Swarmhost Style.
|PvP All-In by Gemini_19 |
I usually like to diversify who I rip builds from but herO has been on fire recently so I'm doing another build from him. This one was also played very recently in the Peopleimage StarCraft League qualifiers. A lot of Protoss have been opening for stargate in PvP recently, whether it be oracles or phoenix, so this 3gate blink all in should be a good way to end the game quickly in your favor.
|TvP Economic by Pursuit|
The goal of this build is to set up a powerful early economy and go into a heavily upgraded cyclone based 2-2 mech push around 9:30. You open with 4 cyclones which provide powerful all-around early game defense and are the key to holding most forms of early aggression- stalker pressure, stargate units, fast warp prism, ect, so it's important you keep these alive.
|PvT All-In by Gemini_19 |
Just like I did a macro PvZ build after showing an all in build in the introductory BotW, I'll be switching from a macro PvT build to an all in build for the first standalone post 4.0 PvT BotW. Although stalkers and shield battery contains are all the rage right now in PvT, this build by ROOT.herO showcases a different strength added to the protoss arsenal with patch 4.0 and that is chronoboost.
|Browse All Build Orders|
Solar opens Hatch First while Zest opens 1 Gate Expand for a standard macro game. Zest follows up with a fast Robo and Dark Shrine. He warps in several Dark Templar in front of Solar's base with a Warp Prism, but Solar already has Spore Crawlers to fight them off. Zest goes for a 3rd base, and although Solar sends a bunch of Zerglings over to take it out, 1 Adept and 2 Sentries squeezed in-between the mineral line with a Shield Battery are able to defend without taking any losses.
During the harassment, Zest starts adding fast Zealots and Immortals to a few Archons. Solar starts building Hydralisks and Banelings while taking a 4th base when Zest first pushes out for a soft contain. The game slows down while both players build up their armies and tech up to Hive and Psionic Storm.
As they approach max supply, Zest sends his Zealots around to the 3rd base while there is a fight in front of his base. The Archons march straight through the Banelings, Zerglings, and Hydralisks, and Solar GGs out.