Organizing StarCraft 2: Legacy of the Void replays and build orders
|PvP Economic by Gemini_19 |
We did it, we found a build that doesn't open with a stargate. They're quite rare nowadays but they do exist. With phoenix and oracle openers being so prevalent in PvP now there have been some counter builds trying to come up to punish them. Blink openers were always there in the past and now some DT builds have arisen again to really punish the lack of detection that stargate openers offer...
|PvT Economic by Gemini_19 |
Trap is someone who loves to take standard styles and put his own subtle tweaks on them that revolve around great multitasking and counter harassment to gain edges that allow him to snowball a victory. This oracle into chargelot/storm style is an excellent example of that.
|TvX Co-op by StoicLoofah|
Nova’s structures produce units via a cooldown system, with up to five charges building up over time and units being instantly deployed to any visible part of the map. Due to the nature of this system, it is not likely that you will be able to spend your resources optimally on only one or two unit types — a mixed group of units is the standard in a typical Nova army composition.
|TvZ Cheese by PiG |
Take your 2nd gas a bit earlier around 1:00 (17-18 supply) to make this a little more efficient. Fun cheese that can potentially transition into macro. Snipes REKT queens/roaches. Hellbats do the rest.
|TvT Economic by PiG |
Solid opening, very safe. If using 1-base 3:30 ebay for banshees Vs 2-base scout or scan by 4:30, for 4:30 ebay for banshees Just follow this for the start. You can go medivac double cyclone drop, or into viking and defensive cyclone vs banshees.
|ZvT Timing Attack by railgan |
"The Swarmhost is an useless Unit", "After the Nerf why even build Swarmhosts", "2 Base Zerg isn't viable" ... these are all things I have been told and I am here to correct the World by showcasing my 2 Base Nydus Swarmhost Style.
|Browse All Build Orders|
Solar opens Hatch First while Zest opens 1 Gate Expand for a standard macro game. Zest follows up with a fast Robo and Dark Shrine. He warps in several Dark Templar in front of Solar's base with a Warp Prism, but Solar already has Spore Crawlers to fight them off. Zest goes for a 3rd base, and although Solar sends a bunch of Zerglings over to take it out, 1 Adept and 2 Sentries squeezed in-between the mineral line with a Shield Battery are able to defend without taking any losses.
During the harassment, Zest starts adding fast Zealots and Immortals to a few Archons. Solar starts building Hydralisks and Banelings while taking a 4th base when Zest first pushes out for a soft contain. The game slows down while both players build up their armies and tech up to Hive and Psionic Storm.
As they approach max supply, Zest sends his Zealots around to the 3rd base while there is a fight in front of his base. The Archons march straight through the Banelings, Zerglings, and Hydralisks, and Solar GGs out.