Organizing StarCraft 2 build orders, guides, and replays
|TvZ Economic by PiG |
BC GUD UNIT
|PvZ Economic by zuka |
This build order in really easy to execute. He is designed safe and macro oriented. There is many scout timing and you can adapt to your opponent all game long. The goal is to do a Stargate opening into drop Archon into Zealot/Immortal/Archon.
|PvP All-In by zuka |
This build order in really easy to execute. He is designed to be safe and macro oriented for the opening. Then you can switch to the all-in timing or macro if you feel that it will not work. There is many scout timing and you can adapt to your opponent all game long. The goal is to do a mass blink stalkers army composition and attack at 7min with a strong timing push.
|TvP Timing Attack by Maxilicious |
This is a two base timing attack build INnoVation used against Zest recently. The goal is to catch Protoss off guard when they just took a third Nexus.
|ZvP Economic by lowkotv |
This build starts with a standard, passive opening that is intended to safely defend against standard aggression. Make sure you're scouting so you can Drone as much as possible. Follow that up with a fast Spire to get about 8 Brood Lords around 10:30.
|ZvP Cheese by railgan |
In an attempt to make Proxy Hatcheries work versus Protoss I played roughly 100 ZvP Games going Proxy Hatch every single Game. I discovered that Proxy Hatcheries work against every Protoss Opener. This Build aims to get an economic advantage through an uncommon ZvP Opener.
|Browse All Build Orders|
|Browse All Co-op Build Orders|
Stephano opens Hatch First while TIME goes for a 1 Rax Expand. Stephano follows up with an early 3rd, but he gets Zerglings out just in time when the Reaper arrives to delay until the Queen finishes. Stephano gets a full scout at 4:00 about TIME's 3rd CC and tech, so TIME follows up with a Hellion drop in the main but doesn't do much damage while Stephano continues to get creep coverage.
At 6:00, TIME goes for a big push and clears out creep for it, but Stephano still gets a big surround with Zerglings and Banelings. He clears out the Tanks but is unable to capitalize on it with a counter push.
As both players approach max armies, TIME starts to mix in Liberators for harass while Stephano continues to mass Zerglings. He starts his +3/+3 upgrades at 9:40 just as TIME sets up for another push on Stephano's next expansion, but Stephano gets a big surround to push it back again. TIME continues to keep marching at home.
Instead of going for Ultralisks, Stephano follows up with 2 Spires and Adrenal Glands. TIME sets up multiple drops and Liberators on mineral lines, and Stephano responds with a push. Both players start trading across the map while TIME is losing SCVs, but both players have significant banks left.
At 14:00, Stephano starts adding Corruptors for the Liberators while TIME gets Marauders to deal with the Banelings. Both Stephano and TIME manage to take down opposing bases. As they trade, Stephano stays maxed on Zerglings and Banelings while TIME's supply drops but adds in a few Ghosts.
TIME turtles up to protect his mining bases, but Stephano overwhelms him with multiple Zergling attacks to force a GG.