Organizing StarCraft 2 build orders, guides, and replays
|PvT Economic by zuka |
This build order in really easy to execute. He is designed safe and macro oriented. There is many scout timing and you can adapt to your opponent all game long. The goal is to do a standard Gate Expand opening and then go to a fast Colossus playstyle (which is very safe against Terran). This build can be done in all league.
|PvZ Economic by zuka |
This build order come from ShaDoWn (6k7 Protoss Player) from a ladder game. It's a DT drop macro build order against a very agressive Zerg Player. The build order is really safe and in this replay, ShaDoWn show us how to deal with speedlings pressure.
|TvP Economic by PiG |
Great build - copied from clems games vs Showtime at WCS Austin
|PvP Economic by Gemini_19 |
First up is going to be an introduction to one of the most safe and solid ways to play in PvP in the recent meta featuring Stats' amazing run from IEM Katowice last month. Despite it being a month ago, the styles shown at IEM still are being used heavily today and are a good framework for how the professional meta has developed.
|ZvT All-In by lowkotv |
Good build for newer players because they're very strong. Get your economy going and defend against Hellions with Queens and Zerglings so that you can put your Roach Warren down around 5:00. Check out this guide of Serral's ZvT https://lowko.tv/serrals-zerg-vs-terran/ for more
|TvP Cheese by Lukebomber|
It's a "So stupid it works" kind of build
|TvT Timing Attack by Maxilicious |
There are a few fixed openings in TvT. Players simply toy around with what they have and get Raven and Cyclone. This build does not diverge much from this paradigm, but it hits a little timing to disrupt opponent's mining.
|ZvP Economic by railgan |
Long was it believed that 2 Base Openers versus Protoss can only work if you cheese or allin. I am here to prove you all wrong by opening with a 2 Base Macro Opener into 4 Hatch Brood Lord. The Goal is to defend all Protoss Harassment with minimal investment. We enter the mid game with either Roaches or Hydralisks and use our tech heavy Units to secure fast save Expansions and get to Hive Tech.
|ZvT Economic by railgan |
The 3 Roach Openers aims to take control from the start without ever giving your Opponent a chance to punch you back. The early Pool allows easy defense against Reaper / Proxy Rax at the same Time as early Harassment with 2 Lings and 3 Roaches. The follow up is a quick 2 Base Spire into 3 Base Ling Bane Muta and 4 Base Hive.
|Browse All Build Orders|
|Browse All Co-op Build Orders|
Stephano opens Hatch First while TIME goes for a 1 Rax Expand. Stephano follows up with an early 3rd, but he gets Zerglings out just in time when the Reaper arrives to delay until the Queen finishes. Stephano gets a full scout at 4:00 about TIME's 3rd CC and tech, so TIME follows up with a Hellion drop in the main but doesn't do much damage while Stephano continues to get creep coverage.
At 6:00, TIME goes for a big push and clears out creep for it, but Stephano still gets a big surround with Zerglings and Banelings. He clears out the Tanks but is unable to capitalize on it with a counter push.
As both players approach max armies, TIME starts to mix in Liberators for harass while Stephano continues to mass Zerglings. He starts his +3/+3 upgrades at 9:40 just as TIME sets up for another push on Stephano's next expansion, but Stephano gets a big surround to push it back again. TIME continues to keep marching at home.
Instead of going for Ultralisks, Stephano follows up with 2 Spires and Adrenal Glands. TIME sets up multiple drops and Liberators on mineral lines, and Stephano responds with a push. Both players start trading across the map while TIME is losing SCVs, but both players have significant banks left.
At 14:00, Stephano starts adding Corruptors for the Liberators while TIME gets Marauders to deal with the Banelings. Both Stephano and TIME manage to take down opposing bases. As they trade, Stephano stays maxed on Zerglings and Banelings while TIME's supply drops but adds in a few Ghosts.
TIME turtles up to protect his mining bases, but Stephano overwhelms him with multiple Zergling attacks to force a GG.