Organizing StarCraft 2 build orders, guides, and replays
|PvP Timing Attack by Gemini_19 |
After Zest showcased his 6 Adept into Stargate build in last season's GSL Code S, it has become a staple of PvPs everywhere. As natural evolution would have it, I present to you this mind game MMR buster build: 6 Adept into DT.
|PvT Timing Attack by Gemini_19 |
Back in the 2014/2015 days when Trap was first starting to make a big name for himself he earned the nick name The Winged Commander for his exceptional Stargate unit control. Nowadays he is still finding big plays with those same units and loves opening for Stargate in all three match ups. It's his go-to in PvT and has been showing off this style a lot recently on stream and in online tournaments.
|PvT Cheese by zuka |
This Build order is an all-in in Protoss vs Terran. It’s really powerful and can be done at any level ! The goal is to use oracle to reveal units, use tempest to kill them and use shield battery to heal your tempests. You need to pressure him and you will win slowly :)
|ZvP Economic by railgan |
Did you run into another Protoss who opens with a Pylon at your natural into mass Cannon / Shield Battery / Stalker / Immortal? Well I have the answer to your troubles! Enjoy the defensive 1 Base approach that will show your Opponent the Strength of Roaches, Swarmhosts and Nydus Worms.
|TvT Economic by Sc2AnalysT|
Builds like this one have been getting a lot of traction over time, and I decided to do an analysis based on some pro replays I found on how to go Mech in tvt with a cyclone mid-game!
|TvZ Economic by PiG |
Pretty straightforward mech build with many details that can improve your play. Hitting a crisp hellbat-cyclone timing is key as that's your first real pressure. I tend to use a non cloak banshee with it as a bit of bonus damage and of course to keep me safe against rushes. However if you prefer 2 banshees and cloak, or a liberator, or even a raven, any of those can work also.
|ZvP Economic by railgan |
Ever since Chronoboost changed I keep losing a lot of Drones to the first two Adepts. Additionally, I also make 6-8 Slow Lings and still take damage. That is deeply frustrating and made me look for a Solution. The Solution I came up with is a very economic 13/12 1 Base Speedling Opener. I use the early Ling to put pressure on my Opponent while I double Expand into 3 Base Hydra.
|Browse All Build Orders|
|PvX Co-op by hunter |
Alarak has some of the most powerful units in the game, Ascendants. When fully powered up they can clear entire attack waves with ease. Just spam orb and watch the enemy disapear. This combined with a really powerful Hero and you can take on anything. The hardest part about Alarak is his mobility, his entire army is very slow.
|PvX Co-op by hunter |
Fenix has come a long way from the beginning and has gained a lot of power. All of the real DPS in his army is in the Hero Units. My favorite heroes are Taldarin, Clolarion, and the Warbringer. These units have the highest HP and have really good buffs. I find getting a hero and upgrading then getting an other is better than massing just one hero until you have all the heroes you want.
|ZvX Co-op by hunter |
Dehaka is so much fun to play and if you can micro well he will never die and can solo any attack wave. Call downs are the best for clearing bases as they have good AOE and good sustained dps. Always be on the look out out psychic units because if you eat them you will get a super powerful AOE attack. Make sure to get your call downs asap and then transition into Mutas.
|Browse All Co-op Build Orders|
True opens Hatch First while INnoVation opens with a Reaper Expand. INnoVation's first Reaper doesn't get much scouting information but keeps it on top of True's 2nd expansion location to see when it goes down after Zergling Speed finishes.
INnoVation follows up with cloaked Banshees while dropping Hellbats at the main and sending Hellbats to the 3rd. True counters with a Baneling bust and manages to get his Zerglings on top of most of INnoVation's SCVs at his natural before they escape up the ramp. Meanwhile, both players are also microing on the other side of the map where Hellbats continue to attack at the 3rd.
The cloaked Banshees finally make it across the map, but True already has Spore Crawlers up to defend. INnoVation finds an opening at the main and picks off a few workers and Queens. The game begins to settle down as both players get back to macro and upgrades, and True extends his creep coverage.
INnoVation transitions into Bio Tank with continued Banshee harassment while True continues to mass Zerglings and Banelings into Hydralisks. INnoVation gets a big drop on the main while he pushes in at the front with his Tanks as INnoVation maintains a supply lead. They push back and forth, but the Tank support is too much as True calls GG.