Organizing StarCraft 2 build orders, guides, and replays
|PvP Economic by Gemini_19 |
Classic showcased some great PvP this tournament, including a reverse 4-0 against sOs in the finals, that all revolved around this one standard and flexible style that he used continuously. Of the two PvP series Classic played this tournament, he used this same opening six times. Three out of five games vs Creator and three out of seven games vs sOs.
|ZvX Economic by zuka |
This build order is really easy to execute. He is designed for beginner or new player who want a solid build order to improve and to reach a good level. The goal is to do an early pressure and to go on a roachs / Hydras army. This build can be done against Zerg, Terran or Protoss with almost no variation from Bronze to Master.
|PvT Economic by Gemini_19 |
It's been a while since we've seen Robo first styles dominate the professional meta, and Stats is doing his best to bring that back to the table. He showed an extremely dominant PvT series vs Maru in the semi-finals and one of those games included this throwback Robo first Blink/Obs style that really showcased why Stats is called the Shield of Aiur.
|TvT Economic by Sc2AnalysT|
Builds like this one have been getting a lot of traction over time, and I decided to do an analysis based on some pro replays I found on how to go Mech in tvt with a cyclone mid-game!
|TvZ Economic by PiG |
Pretty straightforward mech build with many details that can improve your play. Hitting a crisp hellbat-cyclone timing is key as that's your first real pressure. I tend to use a non cloak banshee with it as a bit of bonus damage and of course to keep me safe against rushes. However if you prefer 2 banshees and cloak, or a liberator, or even a raven, any of those can work also.
|ZvP Economic by railgan |
Ever since Chronoboost changed I keep losing a lot of Drones to the first two Adepts. Additionally, I also make 6-8 Slow Lings and still take damage. That is deeply frustrating and made me look for a Solution. The Solution I came up with is a very economic 13/12 1 Base Speedling Opener. I use the early Ling to put pressure on my Opponent while I double Expand into 3 Base Hydra.
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|TvX Co-op by hunter |
Nova is a great commander that has a lot of power. Her hero is very powerful and can solo entire ground waves and can deal great damage to enemy encampments. My favorite units are: Ravens, Goliaths, Tanks, Ghosts, Marines, and Liberators. Ravens Tanks and Liberators to get the most DPS out of them think about may different control groups to do that.
|PvX Co-op by hunter |
Alarak has some of the most powerful units in the game, Ascendants. When fully powered up they can clear entire attack waves with ease. Just spam orb and watch the enemy disapear. This combined with a really powerful Hero and you can take on anything. The hardest part about Alarak is his mobility, his entire army is very slow.
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True opens Hatch First while INnoVation opens with a Reaper Expand. INnoVation's first Reaper doesn't get much scouting information but keeps it on top of True's 2nd expansion location to see when it goes down after Zergling Speed finishes.
INnoVation follows up with cloaked Banshees while dropping Hellbats at the main and sending Hellbats to the 3rd. True counters with a Baneling bust and manages to get his Zerglings on top of most of INnoVation's SCVs at his natural before they escape up the ramp. Meanwhile, both players are also microing on the other side of the map where Hellbats continue to attack at the 3rd.
The cloaked Banshees finally make it across the map, but True already has Spore Crawlers up to defend. INnoVation finds an opening at the main and picks off a few workers and Queens. The game begins to settle down as both players get back to macro and upgrades, and True extends his creep coverage.
INnoVation transitions into Bio Tank with continued Banshee harassment while True continues to mass Zerglings and Banelings into Hydralisks. INnoVation gets a big drop on the main while he pushes in at the front with his Tanks as INnoVation maintains a supply lead. They push back and forth, but the Tank support is too much as True calls GG.