Organizing StarCraft 2 build orders, guides, and replays
|PvP All-In by zuka |
You have trouble to defend 2-base all-ins in PvP ? In this replay, I show you how to scout them and how to react as soon as you see one coming.
|PvP All-In by zuka |
This build order is really strong against most of standard playstyle. You open with a standard 2-Gates sentry/stalker expand then you add the robotic. After scouting your opponent, add your twilight council to reach a timing attack at 6,30min.
|TvT Economic by Maxilicious |
This build is designed to take advantage of the current metagame. It starts with a Reaper expand and then proceeds to take a quick third.
|TvZ Economic by Maxilicious |
This is a very popular build in TvZ now. You get Reactor Hellions and Battlecruiser with a standard set up for a macro game.
|TvP Timing Attack by Maxilicious |
This is Maru's go-to TvP build. It is adaptable against any Protoss build.
|TvT Economic by PiG |
This build was inspired by Heromarine’ mentioning that TvT could be very stressful if you don’t build a bunker early, so he enjoyed doing a barracks-gas, scv scout and fast bunker - only putting on light pressure with the first reaper and then a marine drop. From there you head into double raven, tanks, and into the standard macro bio-tank setup
|PvZ Economic by PiG |
This build is my artistic interpretation of Stats’ 3 oracle immortal sentry push from Assembly 2019.
|ZvZ Timing Attack by PiG|
|ZvT All-In by PiG|
|ZvT All-In by lowkotv |
Good build for newer players because they're very strong. Get your economy going and defend against Hellions with Queens and Zerglings so that you can put your Roach Warren down around 5:00. Check out this guide of Serral's ZvT https://lowko.tv/serrals-zerg-vs-terran/ for more
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Stephano opens Hatch First while TIME goes for a 1 Rax Expand. Stephano follows up with an early 3rd, but he gets Zerglings out just in time when the Reaper arrives to delay until the Queen finishes. Stephano gets a full scout at 4:00 about TIME's 3rd CC and tech, so TIME follows up with a Hellion drop in the main but doesn't do much damage while Stephano continues to get creep coverage.
At 6:00, TIME goes for a big push and clears out creep for it, but Stephano still gets a big surround with Zerglings and Banelings. He clears out the Tanks but is unable to capitalize on it with a counter push.
As both players approach max armies, TIME starts to mix in Liberators for harass while Stephano continues to mass Zerglings. He starts his +3/+3 upgrades at 9:40 just as TIME sets up for another push on Stephano's next expansion, but Stephano gets a big surround to push it back again. TIME continues to keep marching at home.
Instead of going for Ultralisks, Stephano follows up with 2 Spires and Adrenal Glands. TIME sets up multiple drops and Liberators on mineral lines, and Stephano responds with a push. Both players start trading across the map while TIME is losing SCVs, but both players have significant banks left.
At 14:00, Stephano starts adding Corruptors for the Liberators while TIME gets Marauders to deal with the Banelings. Both Stephano and TIME manage to take down opposing bases. As they trade, Stephano stays maxed on Zerglings and Banelings while TIME's supply drops but adds in a few Ghosts.
TIME turtles up to protect his mining bases, but Stephano overwhelms him with multiple Zergling attacks to force a GG.