Organizing StarCraft 2 build orders, guides, and replays
|PvT Economic by zuka |
This build order is really powerful and hard to stop before GM league. The goal is to open with a Gate expand into Stargate. The first oracle is here for scouting then you play with Colossus / Void ray (with gate units), this composition is strong because you can kill medivacs really fast and you force a viking reaction. After 3 colossi, you can switch to High templars / Zealot charge.
|PvP Economic by Gemini_19 |
Classic showcased some great PvP this tournament, including a reverse 4-0 against sOs in the finals, that all revolved around this one standard and flexible style that he used continuously. Of the two PvP series Classic played this tournament, he used this same opening six times. Three out of five games vs Creator and three out of seven games vs sOs.
|ZvX Economic by zuka |
This build order is really easy to execute. He is designed for beginner or new player who want a solid build order to improve and to reach a good level. The goal is to do an early pressure and to go on a roachs / Hydras army. This build can be done against Zerg, Terran or Protoss with almost no variation from Bronze to Master.
|PvT Economic by Gemini_19 |
It's been a while since we've seen Robo first styles dominate the professional meta, and Stats is doing his best to bring that back to the table. He showed an extremely dominant PvT series vs Maru in the semi-finals and one of those games included this throwback Robo first Blink/Obs style that really showcased why Stats is called the Shield of Aiur.
|TvT Economic by Sc2AnalysT|
Builds like this one have been getting a lot of traction over time, and I decided to do an analysis based on some pro replays I found on how to go Mech in tvt with a cyclone mid-game!
|TvZ Economic by PiG |
Pretty straightforward mech build with many details that can improve your play. Hitting a crisp hellbat-cyclone timing is key as that's your first real pressure. I tend to use a non cloak banshee with it as a bit of bonus damage and of course to keep me safe against rushes. However if you prefer 2 banshees and cloak, or a liberator, or even a raven, any of those can work also.
|ZvP Economic by railgan |
Ever since Chronoboost changed I keep losing a lot of Drones to the first two Adepts. Additionally, I also make 6-8 Slow Lings and still take damage. That is deeply frustrating and made me look for a Solution. The Solution I came up with is a very economic 13/12 1 Base Speedling Opener. I use the early Ling to put pressure on my Opponent while I double Expand into 3 Base Hydra.
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|TvX Co-op by hunter |
Nova is a great commander that has a lot of power. Her hero is very powerful and can solo entire ground waves and can deal great damage to enemy encampments. My favorite units are: Ravens, Goliaths, Tanks, Ghosts, Marines, and Liberators. Ravens Tanks and Liberators to get the most DPS out of them think about may different control groups to do that.
|PvX Co-op by hunter |
Alarak has some of the most powerful units in the game, Ascendants. When fully powered up they can clear entire attack waves with ease. Just spam orb and watch the enemy disapear. This combined with a really powerful Hero and you can take on anything. The hardest part about Alarak is his mobility, his entire army is very slow.
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Stephano opens Hatch First while TIME goes for a 1 Rax Expand. Stephano follows up with an early 3rd, but he gets Zerglings out just in time when the Reaper arrives to delay until the Queen finishes. Stephano gets a full scout at 4:00 about TIME's 3rd CC and tech, so TIME follows up with a Hellion drop in the main but doesn't do much damage while Stephano continues to get creep coverage.
At 6:00, TIME goes for a big push and clears out creep for it, but Stephano still gets a big surround with Zerglings and Banelings. He clears out the Tanks but is unable to capitalize on it with a counter push.
As both players approach max armies, TIME starts to mix in Liberators for harass while Stephano continues to mass Zerglings. He starts his +3/+3 upgrades at 9:40 just as TIME sets up for another push on Stephano's next expansion, but Stephano gets a big surround to push it back again. TIME continues to keep marching at home.
Instead of going for Ultralisks, Stephano follows up with 2 Spires and Adrenal Glands. TIME sets up multiple drops and Liberators on mineral lines, and Stephano responds with a push. Both players start trading across the map while TIME is losing SCVs, but both players have significant banks left.
At 14:00, Stephano starts adding Corruptors for the Liberators while TIME gets Marauders to deal with the Banelings. Both Stephano and TIME manage to take down opposing bases. As they trade, Stephano stays maxed on Zerglings and Banelings while TIME's supply drops but adds in a few Ghosts.
TIME turtles up to protect his mining bases, but Stephano overwhelms him with multiple Zergling attacks to force a GG.