Organizing StarCraft 2 build orders, guides, and replays
|PvZ Economic by FightingFrog |
Following the unit-theme this week we try out the buffed dt blink. In terms of learning something useful the main focus will not be on the blink dt, which might not be a very good unit, instead the main focus will be on controlling several weak spread out units. This starts out early since we go for the usual PvZ opener of phoenix - oracle.
|ZvP Economic by lowkotv |
This build starts with a standard, passive opening that is intended to safely defend against standard aggression. Make sure you're scouting so you can Drone as much as possible. Follow that up with a fast Spire to get about 8 Brood Lords around 10:30.
|TvP Timing Attack by Maxilicious |
The aim of the build is to attack Protoss' third Nexus at 5:30 with Cyclone (with Mag-Field Accelerator), Marine, and Widow Mine. It is designed to deal with Protoss' Stargate opening into a quick third Nexus.
|TvP Timing Attack by Maxilicious |
This is a build INnoVation used in his WESG 2018 qualifier. The build starts with a fake proxy and transition into a two base. You make a timing attack with Marine, Tank, and Banshee.
|TvP Economic by Maxilicious |
Terran usually move out with bio and 2x Medivac when Stim is completed. This is the power spike time frame when Terran can be aggressive on the map. This build is designed to be defensive while powering up for this move out timing.
|PvZ All-In by zuka |
This build order is really powerful and hard to stop before GM league. It works really good on the new map pool. The best map is Stasis of course. You need to open with a standard Stargate expand. First units are adept then adept. The first Stargate unit is an oracle or a phoenix: Depends of the first overlord position. Tempests are here to harass the natural expand
|ZvP Cheese by railgan |
In an attempt to make Proxy Hatcheries work versus Protoss I played roughly 100 ZvP Games going Proxy Hatch every single Game. I discovered that Proxy Hatcheries work against every Protoss Opener. This Build aims to get an economic advantage through an uncommon ZvP Opener.
|PvT Economic by Gemini_19 |
I also usually feature pro player builds in these guides but today I'm going to talk about one of my own creations. I came up with this build back in January 2017 after being inspired by MCanning's Disruptor style and wanting a more aggressive multitask focused version of it.
|Browse All Build Orders|
|PvP Co-op by StoicLoofah|
On maps with a safe natural, you can get a 1:48 Nexus by summoning the Zoraya Legion (the Void Rays) to destroy the rocks. From there, proceed with the rest of your normal build.
|TvX Co-op by StoicLoofah|
On maps where you have a safe natural covered by rocks, this build is optimized to get mining and upgraded as quickly as possible. By 23:30, you should be able to get 3 Medivac Platforms, 2 outlaw tech buildings, all Engineering Bay upgrades, and 5 outlaws with full gear.
|Browse All Co-op Build Orders|
Stephano opens Hatch First while TIME goes for a 1 Rax Expand. Stephano follows up with an early 3rd, but he gets Zerglings out just in time when the Reaper arrives to delay until the Queen finishes. Stephano gets a full scout at 4:00 about TIME's 3rd CC and tech, so TIME follows up with a Hellion drop in the main but doesn't do much damage while Stephano continues to get creep coverage.
At 6:00, TIME goes for a big push and clears out creep for it, but Stephano still gets a big surround with Zerglings and Banelings. He clears out the Tanks but is unable to capitalize on it with a counter push.
As both players approach max armies, TIME starts to mix in Liberators for harass while Stephano continues to mass Zerglings. He starts his +3/+3 upgrades at 9:40 just as TIME sets up for another push on Stephano's next expansion, but Stephano gets a big surround to push it back again. TIME continues to keep marching at home.
Instead of going for Ultralisks, Stephano follows up with 2 Spires and Adrenal Glands. TIME sets up multiple drops and Liberators on mineral lines, and Stephano responds with a push. Both players start trading across the map while TIME is losing SCVs, but both players have significant banks left.
At 14:00, Stephano starts adding Corruptors for the Liberators while TIME gets Marauders to deal with the Banelings. Both Stephano and TIME manage to take down opposing bases. As they trade, Stephano stays maxed on Zerglings and Banelings while TIME's supply drops but adds in a few Ghosts.
TIME turtles up to protect his mining bases, but Stephano overwhelms him with multiple Zergling attacks to force a GG.