Organizing StarCraft 2 build orders, guides, and replays
|PvP Timing Attack by zuka |
This build order is a counter to cannon rush when you react to late against them: Proxy double robo. You can do it with your scouting probe as soon as you see the cannon rush.
|ZvP Cheese by PiG |
2 overlords spotting the 2 best nydus spots as far from each other as possible. A few lings nearby incase the ovies die. Nydus on opposite sides. Ctrl click or box locusts as soon as you launch them and manually click them towards the juicy targets - then swoop them in
|PvZ Timing Attack by zuka |
This is a macro oriented Build Order. You start with a standard gate expand and if you see a standard hatch first from your opponent, you had a forge à 20 and you cannon rush the natural expand. After that, simply expand and start playing a macro game. You have to had a really fast robo because the standard counter to a cannon rush is a fast roach playstyle.
|TvT Economic by PiG |
This build is essentially a 3CC double raven + viking + tank, tech-unit focused build. You want to turtle up initially and only explode into a dynamic game after 3-bases+. Your attack timings are: 1. Early reaper backstab 2. 6-8 hellion dive on natural 3. 2-ravens, 2-4 vikings and 2-3 siege tank “air superiority” push 4. 3-base onwards standard marine-tank pushes
|PvT Economic by Gemini_19 |
Blink/Robo has been popular in the PvT meta for quite a long time at this point. I've only been doing Robo first variants in the recent months however, with DnS' build being the last time I featured a Twilight first variant, so I thought I'd give a more updated version of that for those interested.
|TvP Economic by Maxilicious |
This build uses Hellions and Banshees. These units threaten to kill Probes and have the potential to bluff the opponent you are going for mech.
|TvZ Economic by Maxilicious |
This is a standard macro build with a Reactor Hellion opening. The twist is to fake that you are going for a bio transition, but in fact you're going for a mech composition.
|ZvP Cheese by railgan |
The Nydus Build to end all Nydus Builds. Opens with a 13 Gas 12 Pool Speedling Build and end it with 30 Lings in their Main before 4 Minutes.
|ZvT All-In by lowkotv |
Good build for newer players because they're very strong. Get your economy going and defend against Hellions with Queens and Zerglings so that you can put your Roach Warren down around 5:00. Check out this guide of Serral's ZvT https://lowko.tv/serrals-zerg-vs-terran/ for more
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Stephano opens Hatch First while TIME goes for a 1 Rax Expand. Stephano follows up with an early 3rd, but he gets Zerglings out just in time when the Reaper arrives to delay until the Queen finishes. Stephano gets a full scout at 4:00 about TIME's 3rd CC and tech, so TIME follows up with a Hellion drop in the main but doesn't do much damage while Stephano continues to get creep coverage.
At 6:00, TIME goes for a big push and clears out creep for it, but Stephano still gets a big surround with Zerglings and Banelings. He clears out the Tanks but is unable to capitalize on it with a counter push.
As both players approach max armies, TIME starts to mix in Liberators for harass while Stephano continues to mass Zerglings. He starts his +3/+3 upgrades at 9:40 just as TIME sets up for another push on Stephano's next expansion, but Stephano gets a big surround to push it back again. TIME continues to keep marching at home.
Instead of going for Ultralisks, Stephano follows up with 2 Spires and Adrenal Glands. TIME sets up multiple drops and Liberators on mineral lines, and Stephano responds with a push. Both players start trading across the map while TIME is losing SCVs, but both players have significant banks left.
At 14:00, Stephano starts adding Corruptors for the Liberators while TIME gets Marauders to deal with the Banelings. Both Stephano and TIME manage to take down opposing bases. As they trade, Stephano stays maxed on Zerglings and Banelings while TIME's supply drops but adds in a few Ghosts.
TIME turtles up to protect his mining bases, but Stephano overwhelms him with multiple Zergling attacks to force a GG.