Description

TY recently has been using a TvZ build that resembles the characteristics of early three Command Centre and 2-1-1. The build is unorthodox but well thought out.

The "3CC" suggests it takes an early third Command Centre, and the "2-1-1" implies a set of buildings that leads to a timing with Stim and Medivac.

VOD

https://youtu.be/Ue-dPOk8NvQ?t=307

Replay - soO v TYTY: Game 1 - Automaton LE

Build Order

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  12  0:00  SCV  
  13  0:13  SCV  
  14  0:18  Supply Depot  
  14  0:25  SCV  
  15  0:40  SCV  
  15  0:42  Barracks  
  16  0:44  Refinery  
  16  0:52  SCV  
  17  1:04  SCV  
  18  1:16  SCV  
  19  1:28  Reaper  
  19  1:29  Orbital Command  
  20  1:43  Command Center  
  20  1:53  Supply Depot  
  20  1:56  SCV  
  20  2:00  Marine  
  22  2:10  SCV  
  22  2:14  Factory  
  23  2:18  Marine  
  23  2:22  SCV  
  26  2:39  Barracks Reactor  
  26  2:41  Barracks  
  27  2:55  Orbital Command  
  29  3:15  Command Center  
  29  3:25  Barracks Tech Lab  
  29  3:27  Hellion x2  
  33  3:30  Barracks Reactor  
  35  3:35  Refinery  
  37  3:44  Marine  
  37  3:47  Stimpack  
  39  3:51  Hellion  
  39  3:55  Supply Depot  
  42  3:57  Hellion  
  46  4:16  Marine x3  
  48  4:17  Supply Depot  
  48  4:19  Starport  
  51  4:30  Supply Depot  
  53  4:31  Orbital Command  
  53  4:34  Marine x3  
  58  4:52  Marine  
  59  4:58  Medivac x2  
  67  5:02  Barracks  
  67  5:05  Factory Tech Lab  
  72  5:18  Refinery x2  
  74  5:21  Orbital Command  
  74  5:24  Engineering Bay x2  
  75  5:32  Siege Tank  
  82  5:42  Starport Reactor  
  85  5:58  Terran Infantry Weapons Level 1, Terran Infantry Armor Level 1  
  85  6:01  Barracks x2  
  89  6:10  Siege Tank  
  91  6:22  Combat Shield  
  93  6:33  Medivac x2  
  93  6:39  Refinery  
  106  6:51  Armory  
  106  6:54  Barracks Reactor x2  
  112  7:07  Medivac  
  117  7:09  Widow Mine  
  125  7:27  Medivac  
  125  7:28  Missile Turret  
  129  7:36  Widow Mine  
  129  7:42  Command Center  
  134  7:51  Medivac  
  119  7:53  Terran Infantry Weapons Level 2  
  119  7:57  Medivac  
  118  8:11  Missile Turret  
  118  8:12  Terran Vehicle And Ship Armor Level 1  
  120  8:13  Thor  
  130  8:23  Missile Turret  
  130  8:26  Medivac  
  129  8:27  Barracks x2  
  129  8:30  Marauder  
  129  8:31  Factory  
  141  8:43  Sensor Tower  
  141  8:47  Terran Infantry Armor Level 2  
  147  9:02  Thor  
  151  9:06  Missile Turret x2  
  151  9:07  Refinery  
  154  9:13  Marauder  
  154  9:15  Barracks Tech Lab x2  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

This build is a modification of the classic early 3CC 3-1-0 build popularised by INnoVation. The original 3-1-0 put down two more Barracks then a Starport after the third Command Centre, and you move out with Stim and 2x Medivac (usually line up with +1/+1). TY's build still goes for an early third Command Centre and moves out with Stim and 2x Medivac. However, the timing of the third Command Centre is pushed back slightly, and your move out timing is much earlier (but with fewer units). Instead of putting down the third Command Centre while the Factory is building, you put down the second Barracks first. Then, when you have 400 mineral, you put down the third Command Centre like other early 3CC builds. The second Barracks ensure you've the minimum production power to produce sufficient number of Marines to line up with Stim upgrade early on. This is pretty much tested and refined with the once popular 2-1-1 build in TvZ. Otherwise, early Stim is an inefficient investment when you don't have the production power to ensure you've at least close to two Medivacs of Marines to make use of it at the time the research is done. 

One of the key strengths of this build is in fact its slight modification to the 3-1-0 timing. The Stim and Medivac timing of 3-1-0 hits after 6:00. There is a sense of security from Zerg's perspective when Terran go early 3CC, as there is no real dangerous attack from Terran. TY's build hits a Stim and Medivac timing (with four Hellions) at around 5:30~5:45, and this unorthodox timing catches Zerg players off guard.

You can read more in-depth analysis of this build at TerranCraft.

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Details

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  • Created by: Maxilicious  
  • Published on: Mar 06, 2019
  • Patch: 4.7.1
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