PvZ Build - Stalker/Warp Prism harass into +2 Chargelot/Immortal/Archon timing as shown by Stats
14 | 00:19 | | |
16 | 00:41 | | |
17 | 00:46 | | |
20 | 1:24 | | |
20 | 1:31 | | |
21 | 1:40 | | |
22 | 1:49 | | |
23 | 2:08 | | |
25 | 2:13 | | |
26 | 2:19 | | |
29 | 2:38 | | |
34 | 2:53 | | Obs after |
40 | 3:10 | | |
44 | 3:24 | | Complete Wall |
45 | 3:30 | | |
49 | 3:40 | | pick-up stalker and head out |
51 | 4:04 | | constant immortals from here |
60 | 4:15 | | @prism |
64 | 4:30 | | pause probes @45 |
70 | 5:00 | | @nat |
70 | 5:10 | | |
75 | 5:15 | | |
80 | 5:30 | | |
85 | 5:40 | | |
90 | 6:00 | | |
90 | 6:15 | | Halluc phoenix - check drone saturation at 3rd |
90 | 6:15 | | resume probes until 11-16 probes at 3rd |
95 | 6:25 | | archons |
95 | 7:00 | | move out w/ 3 immortals, 2 archons, 3 sentries and extra gateway units. Attack when +2 is completed |
This is an interesting build that takes advantage of the cheaper robotics facility and the faster warpgate to get a few stalkers on the map very quickly. This isn't going to be forcing that many units from the Zerg, but it will force them earlier than the Zerg is used to. This is advantageous to us because forcing units earlier is still a significant a hit to the Zerg.
You want to be mostly using your prism to deny creep tumours, especially once the observer links up with the prism. You can try to pick off drones and queens if possible, but it's going to be difficult with just a few stalkers and it is far more impactful to kill the creep. I think this is a natural evolution of a lot of the early pressure builds that exist such as Archon drops. These days, the Zergs are mostly able to defend the archons without too much trouble, leaving the Archon drop resigned to creep clearing duty. This is quite an investment just to clear some creep tumours, which is another advantage of this build. You aren't going to be investing nearly as much as the Archon drop openers, and you can start denying that creep spread much earlier than those builds, making it much more manageable.
Another point to bring up is the 6:15 hallucination scout. This is important because it will tell you how to follow up the game. You can check for a 4th base, as it should have recently been started, as well as checking the drone saturation at the third base. In the game Stats played vs soO on Cyber Forest, he sees a low drone count on the third with his phoenix and that soO is planning on being aggressive, and so he doesn't move out with his army, instead trying to take up a defensive position.