Description

Incredibly greedy opening followed by aggressive push with overwhelming bio army.

VOD

https://youtu.be/3BFTf1Jis88?t=143

Build Order

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  14  0:21  Supply Depot  
  17  1:04  Command Center CC First  
  18  1:14  Barracks  
  19  1:23  Refinery  
  23  2:06  Orbital Command, Reaper Main base, Immediately build a marine after the reaper finishes  
  23  2:13  Orbital Command Natural base  
  23  2:27  Command Center Fast 3rd inside the main; restart scv production as soon as OC finish  
  25  2:37  Marine Build 2 marines after the reaper and before adding on a reactor  
  26  2:40  Barracks  
  28  2:55  Marine, Barracks  
  32  3:11  Refinery  
  32  3:15  Barracks Reactor  
  32  3:19  Supply Depot  
  34  3:23  Engineering Bay x2  
  34  3:29  Barracks Tech Lab  
  36  3:40  Orbital Command 3rd CC to OC  
  36  3:45  Barracks Reactor, Supply Depot  
  38  3:49  Terran Infantry Weapons Level 1 1/1 before stim  
  38  3:52  Terran Infantry Armor Level 1  
  44  4:08  Stimpack  
  54  4:26  Refinery x2  
  54  4:29  Factory  
  58  4:36  Supply Depot Float the 3rd CC to 3rd expo location around this time  
  66  4:58  Barracks x2  
  72  5:13  Supply Depot x2  
  72  5:15  Factory Reactor, Starport  
  72  5:17  Armory  
  83  5:43  Supply Depot x2  
  86  5:47  Barracks Reactor x2  
  93  5:59  Medivac x2  
  93  6:04  Terran Infantry Armor Level 2 x2  
  94  6:16  Barracks x3  
  94  6:25  Supply Depot x3  
  102  6:32  Combat Shield Push out with 2 medivecs and 16 marines.  
  120  7:09  Barracks Reactor, Barracks Tech Lab x2  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

Extremely greedy build, rely on your opponent failed to scout and/or response in time. If you managed to get away with the early game greed, your opponent will have a hard time dealing with the bio push.

The build doesn't look like very well polished. It is possible to do further optimization.

For example, build the double Engineering Bay before 2nd and 3rd Barracks, and you should have just enough gas to start 1/1 upgrade immediately. This will allow 2/2 to finish 20 seconds earlier and perfectly linked up with Combat Shield, creating a even stronger timing.

aLive use pure bio in the VOD, but you could definitely afford a few widow mine or tanks in the mix to create a better army.

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Details

  • Created by: MatrixField
  • Published on: Feb 26, 2019
  • Modified on: Mar 18, 2019
  • Patch: 4.7.1
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Comments (3)

On Feb. 10, 2020, 8:32 a.m., Zentraidee  said:

I love when it you got two tanks to make the splash.With 3 CC and 2 E-bays is just wow.without liberator.

On March 2, 2019, 2:02 a.m., MatrixField  said:

yeah, just keep up the macro and swarm the zerg

On March 1, 2019, 2:45 p.m., Scatter  said:

so we just keep making marines in the barracks and keep making medivacs as much as we can?

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