Description

A very strong all in with a huge number of speedlings and overloards to make an early triple attack and punish a greedy protoss.

If you have any suggestions / things you don't understand, please, feel free to write a comment :)

VOD

https://www.youtube.com/watch?v=khEJMj3duyE

Replay - 15-11-25 State vs llllllllllll [PvZ] Dusk Towers (2)

Build Order

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  17  0:50  Hatchery  
  19  1:10  Extractor  When its done, put 3 drones
  19  1:20  Spawning Pool  
  22  2:10  Queen x2  
  28  2:20  Metabolic Boost  
  28  2:30  Hatchery  
  27  2:35  Evolution Chamber  
  26  2:40  Zergling x8  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

After the evolution chamber is launched, only produce speedlings & overlords, drop in the B1 and B2, while you push the front wall with another group of speedlings (as shwon in the VOD - In french)

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Details

  • Created by: Ownards 
  • Published on: Dec 06, 2015
  • Modified on: Dec 16, 2015
  • Patch: Pre-3.8.0
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Comments (5)

On May 19, 2016, 9:43 p.m., Readyfuels  said:

So i have a question about getting the lings out at 2:40, how can you get eight out when there is only two hatcheries running that each hold 3 larva without the queen?

On Dec. 11, 2015, 2:42 a.m., Ownards  said:

@sirpion: Actally all the maps where the protoss is likely to take a fast expand because it is "safe" can be outplayed with a triple attack.
So i think Orbital Shipyard is quiet good too,

On Dec. 11, 2015, 1:35 a.m., sirpion  said:

Hey, nice build. Can you say other maps which good for this build? :D

On Dec. 7, 2015, 4:40 a.m., Ownards  said:

Thanks :D

I'm sorry i couldn't find the id of the Zerg player, but this is played on the Korean GM ladder.

To go further in the analysis, as you can see in the replay, the Zerg player is not scooting and goes for this strategy blindly, but notice that this build order is (most of the time) lethal when the protoss is going for a nexus first.
Therefore, i advise you to do this build on maps that you know your opponent will go for nexus first; such as Dusk Tower.

In this game, the Protoss went for a huge investment into technology, thinking that a wall would make him safe, but if he would have invested in a 2 Gate opener and scooted the zerglings coming, he could have countered. This build is unconventional and really hard to scoot, but the protoss should have kept his probe in the Zerg base way longer, to see the evolution chamber ! That is his main mistake

Hope it helped you !

On Dec. 7, 2015, 2:22 a.m., StoicLoofah  said:

Great find on this build order! Nice job cleaning up a lot of the timings to make it crisper, as well!

Do you happen to know who the player is in the replay? Sorry if it was mentioned in the VOD, but I don't know french =P

Also, could you provide a bit more analysis in terms of what situations this build order works well and what situations that it doesn't work so well?

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