Two base mech all-in that hits around 7:45.
INnoVation used this in his 2nd game against Maru in the IEM Season XIII - Katowice: American Server Qualifier
14 | 0:18 | | |
15 | 0:29 | | |
16 | 0:45 | | |
17 | 0:56 | | |
19 | 1:32 | | |
20 | 1:35 | | |
20 | 1:36 | | |
20 | 1:44 | | |
21 | 2:04 | | |
23 | 2:18 | | |
26 | 2:28 | | |
26 | 2:29 | | |
27 | 2:36 | | |
28 | 2:39 | | |
30 | 2:45 | | |
31 | 2:56 | | |
31 | 3:06 | | |
31 | 3:09 | | |
32 | 3:23 | | |
32 | 3:26 | | |
35 | 3:27 | | |
36 | 3:32 | | |
37 | 3:39 | | |
37 | 3:41 | | |
40 | 3:52 | | |
40 | 3:58 | | |
44 | 4:27 | | |
46 | 4:39 | | |
53 | 4:52 | | |
57 | 5:20 | | |
62 | 5:28 | | |
62 | 5:36 | | |
68 | 5:49 | | |
68 | 5:50 | | |
68 | 5:59 | | |
71 | 6:13 | | |
73 | 6:16 | | |
75 | 6:25 | | |
75 | 6:32 | | |
78 | 6:33 | | |
78 | 6:38 | | |
82 | 6:43 | | |
84 | 6:46 | | |
86 | 6:55 | | |
89 | 7:05 | | |
92 | 7:11 | | |
96 | 7:18 | | |
99 | 7:26 | | |
103 | 7:33 | |
Poke and see what damage you can do with your reapers/hellions but don't over commit as they are your only defense for while due to no marines being produced, add-ons being built and going for Ravens.
Don't over commit with your first cyclone if they are doing a 1/1/1 before expo or one base all-in. Wait until the second cyclone is close to popping to move out with it because of banshees or liberators.
Stop producing SCVs at roughly 2 base saturation. (debatable as INnoVation had lost 9 scvs early on. If he hadn't, he may have built extra and pulled some scvs to repair for the attack or gone for a third)
Start moving barracks across the map immediately after completing the reactor for the 3rd factory. It will be used for initial forward scouting so you don't run into a tank line, then for vision for setting up the initial siege and finally for tanking enemy shots during the attack.
Move out at 6 Vikings (should have 3 tanks at this point as well)
After the sixth viking, start building liberators so you can force any siege tanks out of position. Prioritize liberators over other units.
YOU MUST WIN THE AIR BATTLE! If the air battle will be close, use your ravens to disable enemy vikings. Make sure to use the barracks to draw viking fire as well.