Description

Economic defensive PvX build aimed to get up a fast nexus and be reasonably safe against early all-in.

VOD and ladder replays forthcoming, just used this to get the rough timings.

Start 1 gate FE with Cyber before Nexus. This gets faster warpgate and early game units than nexus first, which allows you to be safe in PvP.

Add second gate after nexus. From your gates you will build 3 adepts and 2 stalkers before warpgate. Put 2 chrono into warpgate so it finishes as early as possible.

After you 2nd and 3rd adepts grab a very early robo for an immortal (chronod), prism, and observer. Immortal guards against early stalker, roach, and mech pressure. Prism allows micro and harass. Observer prevents DT, mine, and Banshee harass.

Transition to Chargelot Archon with +1 all in, or expand to 3 bases and macro.

Build order:

  • 15 gate
  • 17 assimilator > rally probes
  • 20 Cyber, Nexus
  • 21 Pylon, Gateway
  • 22 Assimilator > 2 in each gas
  • 22 Warpgate (chrono), adept
  • 25 Robo
  • 26 adept x2
  • 31 3rd gateway
  • 32 stalker x2
  • 36 immortal (chrono)
  • 42 pylon at natural + shield battery
  • 46 3x stalkers (~4:00)

3 base follow up

After 1st warpin:

  • Probes and pylons!
  • Start observer and 1st assim at natural
  • Warp 3 more stalkers
  • Move out and take Nexus (~4:45)
  • Second obs and 2nd assim at natural

5:00 mark - Warp 3 more stalkers (11)

  • Probes and pylons!
  • Add forge and twilight
  • Start immortal #2
  • Start ground weapons and charge
  • Add 2 gateways

6:00 mark - nexus complets, transfer probes

  • Probes and pylons!
  • Start immortal #3
  • Warp in Zealots
  • Chrono upgrades
  • Add templar archives
  • Add 3 more gateways
  • Start Warp Prism

7:00 Mark - Templar archives complete

  • Cut probes (~60, 3rd base saturated)
  • Warp in high templar, build lots of pylons.
  • Prism finishes > move out.

7:30 Mark

Charge and +1 finishes, warp in at prism and attack.

Hit with +1 attack, 3-4 archons, 3 immortals, 12+ stalkers, 12+ zealots, prism and 8 gateways to reinforce.

Replay - PvX 1 gate FE into 3 gate robo

Build Order

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  12  0:01  Probe  
  13  0:13  Probe  
  14  0:17  Pylon  
  14  0:23  Probe  
  15  0:31  Probe  
  15  0:38  Gateway  
  15  0:39  Probe  
  16  0:46  Assimilator  
  17  0:51  Probe  
  18  1:04  Probe  
  19  1:16  Probe  
  20  1:26  Cybernetics Core  
  20  1:34  Nexus  
  20  1:36  Probe  
  21  1:46  Pylon  
  21  1:53  Gateway  
  21  1:56  Probe, Warp Gate  
  22  2:02  Assimilator  
  22  2:10  Adept  
  24  2:31  Robotics Facility  
  24  2:43  Adept  
  28  2:51  Adept  
  31  3:02  Gateway  
  33  3:12  Stalker  
  35  3:20  Stalker  
  35  3:23  Immortal  
  43  3:41  Pylon  
  47  4:03  Stalker x2  
  47  4:08  Stalker  
  53  4:13  Shield Battery  
  54  4:21  Pylon x2  
  54  4:41  Gateway x2  
  54  4:42  Stalker  
  57  4:48  Stalker  
  61  4:55  Observer  
  62  5:06  Assimilator x2  
  64  5:09  Twilight Council  
  64  5:20  Immortal  
  68  5:28  Stalker  
  72  5:36  Charge  
  74  5:53  Stalker x2  
  78  6:03  Observer  
  85  6:25  Zealot x4  
  87  6:31  Immortal, Templar Archives  
  93  6:33  Gateway  
  93  6:46  Gateway  
  97  6:52  Gateway  
  97  7:06  Warp Prism  
  97  7:10  Zealot x2  
  103  7:50  High Templar x4  
  111  7:54  Archon x2  
  114  8:17  Zealot x4  
  122  8:23  Nexus  
  129  8:43  High Templar x4  
  129  8:47  Archon x2  
  115  9:17  High Templar x2  
  123  9:24  Archon x2  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

This build has two major differences from a normal 1 gate FE: cyber before nexus, and early second gateway.

The cyber first opener means you can get warpgate done before 4:00. This makes you safe in PvP from 3 gate all-ins despite the early expand. It also allows you to punish greedy or slack players with early an warpgate timing attack.

Your first milestone is to get 3 adepts out of your first 2 gateways around ~3:00. They are excellent at killing scouts, make you safe from marine and zergling rush, and allow for some harass against fast expanding players.

In pvt use your first adept to kill their scouting reaper, then push out with your 3 to harass their natural.

In PvZ you can kill initial lings and threaten to shade in to the mineral line to force more queens, lings, and roaches.

In PvP use adepts to kill scouting/proxy probes, scout for an expand/proxy, kill any zealot cheese, and threaten shade runby to force their units to stay near their ramp.

The next key timing is 4:00. At this time you should have 2 stalkers out of your gateways, your third gateway finishes, your immortal finishes, and your warpgate finishes. Warp in 3 more stalkers for a force of 5 stalkers 1 immortal. This is a very strong force for this timing.

PvP you can shut down 3 gate warpgate timing attacks, which hit around 4:30 with 10-12 stalkers. Your immortal + shield battery, along with 6-8 stalkers will allow you to hold and keep an economic advantage. The observer by 5:00 will also shut down DT timings.

PvZ this force can defend against early roach timings, or move out to pick off overlords and creep with the observer if you feel safe. This can transition to a powerful chargelot immortal +1 timing on the 3rd if they fail to respond.

PvT the first 5 stalkers can be used to poke, but be sure to be back home around 5:30 to defend any banshee, liberator, or drop harass.

After this timing you will be safe from most all ins if you just continue to macro. Add Twilight, forge, templar archives, and additional gateways to tech toward a +1 chargelot archon timing. Take a 3rd at 5 minutes if you feel safe and don't want to all-in.

I like this build because the early gateways are active the entire time until warpgate is finished, and production is very crisp. This gives you a much stronger than expected force in the early game, and against weak players can catch them off guard.

It also puts PvP on their back foot. They are forced to either expand later than you, or try a 1 base all in. By hitting early warpgate timing and consistently warping in units you can hold all but the most perfectly executed proxy all-ins, and keep the advantage.

The biggest weakness in PvP is vs a proxy robo immortal, stalker timing. If the enemy protoss opens 2 gate and attacks with their first 4 chrono'd stalkers while proxying a robo and 3rd gate, you will be under a lot of pressure. However they need to execute perfectly and hit prior to the 4 minute mark to harass before warpgate and the shield battery finishes.

To prevent this, set a probe to follow their scouting probe once they spot your nexus and go to leave your base. This will ensure either that you see them start the proxy, or they have to send out a second probe, slowing down their timing.

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Details

  • Created by: wren42
  • Published on: Dec 18, 2018
  • Modified on: Dec 19, 2018
  • Patch: 4.7.1
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Comments (1)

On Jan. 28, 2019, 3:59 p.m., wren42  said:

Please note:

Due to changes in warpgate and adept build times, this opening will no longer get out 5 units before warpgate finishes. it's now better to just chrono warpgate and build only 3 units, then warp in sooner.

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