This was originally posted on reddit and shared by /u/KOUJIROFRAU
https://www.youtube.com/watch?v=DE_3Z6GqYps
Why is there no SALT encoding or Overwolf build?
14 | | ||
16 | | ||
17 | | 2 probes on first assimilator, 1 probe on second for a total of 3 mining | |
18 | | ||
19 | | ||
20 | | @150 minerals, add one probe to gas for a total of four, and send out one probe to proxy. At 16 probes on minerals, rally next two probes from nexus directly to gas and stop probe production at 16/3/3 | |
23 | | Proxy | |
| @100% Cybernetics Core | ||
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| @100 Gas, Proxy Robo | ||
| @150 minerals, Proxy, for 3 total | ||
| after other 2 Adepts for 4 total | ||
33 | | @100 inerals | |
| @100% robo (move chrono from warpgate to robo). Harass/scout with adepts and MSC as much as possible, may trade out adepts if it's favorable. |
Benchmark: 4:00 The completion of warpgate research should line up with first immortal popping. Attack with one immortal, 7 adepts, and MSC. Keep producing immortals and warping in adepts.
Much like other proxy robo builds, this has lots of difficulty against aggressive one base play, and sacrifices a lot of scouting for a sharp timing. However, it's a pretty easy win against most economic builds due to the sheer amount of offensive power you're pumping out so early. Use at your discretion! I wouldn't recommend it as a primary all-in build, but it is easy enough to learn and keep in your arsenal.
On Dec. 5, 2015, 8:04 p.m., ExPatriot0 said:
About a 75% win rate against Terran with this. If they all-in as well you can win a base trade.
In the event of you not winning (after like 2 immortals) or base trading but still doing enough damage, you can use your remaining probes to scout all possible expos on the map to see where his command center is looking to land. In this case you want to build a couple stalkers to take out any possible air.
Works really well. Depending on what you scout you might want to wait an extra 20-30 seconds for another wave of adepts/stalkers and a 2nd immortal. I'm lower leagues but if your opponent sees 2 immortals @ 4:30 they might GG quicker.