Description

The aim of the build is to attack Protoss' third Nexus at 5:30 with Cyclone (with Mag-Field Accelerator), Marine, and Widow Mine. It is designed to deal with Protoss' Stargate opening into a quick third Nexus.

VOD

https://youtu.be/V_cUFSFzf1I?t=95

Build Order

Get SALT Encoding   

  14  0:17  Supply Depot  
  16  0:40  Barracks  Fake proxy
  16  0:45  Refinery  
  17  0:54  Refinery  
  19  1:27  Orbital Command, Reaper  
  20  1:38  Supply Depot  
  20  1:43  Factory  Pull 2 Scv off Refinery
  22  2:19  Command Center  
  23  2:27  Barracks Reactor, Factory Tech Lab  Put 2 Scv back to Refinery, Depend on proxy distance
  24  2:35  Supply Depot  
  25  2:47  Cyclone  
  28  2:55  Starport  
  32  3:20  Mag-Field Accelerator  
  30  3:05  Marine x2  
  32  3:20  Cyclone  
  35  3:25  Marine x2  
  36  3:32  Orbital Command  
  37  3:39  Marine  
  39  3:47  Liberator  
  43  3:57  Marine x2  
  47  4:06  Supply Depot, Cyclone  
  51  4:16  Marine x2  
  52  4:18  Engineering Bay  
  55  4:30  Medivac, Supply Depot x2  
  59  4:47  Widow Mine x2  Swap Factory onto Barracks Reactor
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

One Gateway expand into Stargate and a quick third Nexus has been the norm in TvP for quite some time. Many early and mid game decisions on both sides revolve around this norm. Stargate units allow Protoss to control the opponent, so they have the opportunity to put down an early third Nexus (before second and third Gateway). Terran have little success in making a push with Stim and Medivac toward Protoss' third Nexus, because the timing coincides with Protoss' production burst in the mid game. As a result, we had seen Terran make a small push toward the third Nexus with landed Viking, Tank, and Marine in a window when Protoss have little production.

This build applies the same logic and uses the new Cyclone with Mag-Field Accelerator for the push. It starts with a fake proxy opening. because you want to open up with a double Refinery quick tech to build up your Cyclone count (explained here). Protoss do not have Charge or Blink at the time when they go for the Stargate tech path, so they have problem dealing with Cyclone in the push.

You can read about this build in-depth (and its variation) by clicking the link below.

Creative Commons License

Go to:

Details

Become a Patron
  • Created by: Maxilicious  
  • Published on: Dec 03, 2018
  • Modified on: Dec 12, 2018
  • Patch: 4.7.1
Show
View Real Time Build Order
Export as new Build Order

Comments (3)

On Dec. 11, 2018, 6:17 a.m., Human  said:

Hey, awesome job in creating this BO!
As there's no SALT encoding, i played around with that BO here a bit, figures out you forgot to add a timestamp for the last widow mine, that's why SpawningTool does not generate the encoding. For the sake of practice, i'd be great if you could add that.
Plus, some marines are produced out of the reactor'ed rax, i'd be great if you would add them as stacks of two, that makes following it ingame a lot easier.
thanks man!

On Dec. 9, 2018, 6:23 a.m., Maxilicious  said:

@Moezen: The Cyclone is your key tool to deflect early Gateway units.

On Dec. 8, 2018, 8:31 a.m., Moezen  said:

What do you do when they arrive with 2 stalkers at your base at 3:00?

Create an account to comment!