With Cyclones changing in the latest patch, I wanted to discover a way to still utilize them in TvZ. I (re?)-discovered that with the Mag-Field update, four Cyclones can kill a base very quickly. This build attempts to emulate a standard opening, while getting out four Cyclones and two Medivacs to snipe the main base at around 7 min - followed by a Mech transition.
12 | 0:01 | | |
13 | 0:13 | | |
14 | 0:18 | | |
14 | 0:25 | | |
15 | 0:40 | | |
15 | 0:42 | | |
16 | 0:48 | | |
16 | 0:52 | | |
18 | 1:04 | | |
18 | 1:16 | | |
19 | 1:34 | | |
19 | 1:47 | | |
19 | 1:51 | | |
20 | 2:02 | | |
20 | 2:07 | | |
21 | 2:13 | | |
21 | 2:18 | | |
22 | 2:25 | | |
22 | 2:26 | | |
23 | 2:47 | | |
25 | 2:52 | | |
27 | 3:00 | | |
27 | 3:02 | | |
27 | 3:09 | | |
28 | 3:18 | | |
28 | 3:27 | | |
31 | 3:38 | | |
34 | 3:43 | | |
36 | 3:49 | | |
36 | 3:52 | | |
38 | 4:09 | | |
38 | 4:14 | | |
38 | 4:15 | | |
42 | 4:17 | | |
46 | 4:31 | | |
46 | 4:34 | | |
49 | 4:54 | | |
49 | 4:57 | | |
55 | 5:14 | | |
58 | 5:28 | | |
61 | 5:29 | | |
61 | 5:30 | | |
61 | 5:47 | | |
67 | 5:54 | | |
67 | 5:55 | | |
67 | 6:13 | | |
68 | 6:21 | | |
68 | 6:24 | | |
70 | 6:40 | | |
70 | 6:44 | | |
70 | 6:45 | | |
74 | 6:50 | | |
74 | 6:56 | | |
78 | 7:19 | | |
72 | 7:27 | | |
79 | 7:33 | | |
79 | 7:34 | | |
85 | 7:42 | | |
85 | 7:43 | | |
88 | 8:02 | | |
95 | 8:16 | | |
104 | 8:33 | | |
114 | 8:34 | | |
114 | 8:36 | | |
115 | 8:46 | | |
115 | 8:47 | | |
116 | 9:02 | | |
125 | 9:23 | | |
125 | 9:26 | | |
125 | 9:31 | | |
133 | 9:33 | | |
133 | 9:49 | | |
133 | 9:51 | |
A few things to remember while executing this build:
This is important! turn off the auto-cast for the cyclone lock-on attack. If this is on, when you drop at their main base, the cyclones will just attack whatever they see first. You want to micro all four cyclones to lock-on to the base. It should be destroyed in approx 5-6 seconds.
Even if the base is protected by queens or some roaches, you should still be able to snipe the base. It's that fast.
My preferred transition is into Mech with a Lib support. I would suggest pumping out Thors sooner than later and keep watching for a Muta switch. Don't be afraid to turtle until maxed (@12-13 min), and then move out, while continue to harass with Libs.
Getting out the viking before the first Medivac is important to deny any scouting.