Context
In this particular match vs Dark at Blizzcon, Dark opens with a 3 hatch before pool. However Serral plays the exact same way as in a perfectly standard game where the opponent was mirroring his build or even going for aggression.
*Objective of the build *
This build aims to open economically while also providing the option to use banelings for early aggression or defense. The player then takes an additional 5 gasses while teching up to a quick spire. Staying on Ling/ Bane and going for Mutas allows the player to play with more mobility while keeping the opponent on the backfoot.
VOD time = 0:00
Why is there no SALT encoding or Overwolf build?
16 | | ||
18 | | ||
17 | | ||
26 | | ||
29 | | ||
31 | | ||
46 | | +1 melee attack | |
56 | 4:00 | | |
63 | 4:30 | | |
64 | | ||
74 | | Make Mutas when complete | |
74 | 5:00 | |
ZvZ is a very volatile match up so in order to succeed at a higher level, you'll need to be scouting to see if your opponent is massing drones or units. And if so, what tech and what units are they going for...do I need to be making units right now or can I get away with massing drones? Are they moving out and can I counter attack?
Strengths
This build and unit comp gives the player a mobility advantage against Roach play and allows for quick counter attacks and baneling harass whether it's with drops or run by's. The build is also very flexible composition wise so you can use the builds timings while going for pretty much any other composition instead whether it be Roach/ Ravager, Hydra/ Lurker etc.
*Weaknesses *
This builds unit composition does not work as well in big fights against Mass roach or Hydra, as say Roach/ Ravager or Hydra/ Lurker, so you'll need to be looking to do counter attacks and pick off smaller groups of units when you get the opportunity.