Description

This build order is an aggressive 2 base all-in played by Russian BioTerran player Overpass. As an opening he uses standard version of 2-1-1. Playing 2nd Supply before 2nd Gas is the safest TvZ doubledrop build order, therefore it is much more preferable for ladder games and BO1 matches. The transition after 2-1-1 is placing the production of: 5 barracks(4 reactors, 1 tech lab marine production), 1 factory on reactor (Widow mine production) and 1 StarPort for medivac production without add-on. The all-in is played on approximately 33 SCVs and in most cases has no transition into later stages of the game. The timing of sending the main army to attack is 6:30. It is very important to stick to that timing to get the maximum efficiency of this build.

Build Order

Why is there no SALT encoding or Overwolf build?

    0:00  SCV  
    0:12  SCV  
    0:17  Supply Depot  
    0:25  SCV  
    0:38  SCV  
    0:40  Barracks  
    0:44  Refinery  
    0:50  SCV  
    1:02  SCV  
    1:14  SCV  
    1:27  Reaper, Orbital Command  Scout Zerg's natural base with the SCV which built the Barracks
    1:40  Command Center  
    1:51  Barracks  
    1:55  SCV  
    2:00  Barracks Reactor  
    2:04  Supply Depot  
    2:08  SCV  
    2:13  Refinery  
    2:20  SCV  
    2:25  Factory  
    2:32  SCV  
    2:37  Marine x2  
    2:42  Barracks Tech Lab  
    2:46  SCV  
    2:52  Orbital Command  
    2:58  Marine x2  
    3:02  Stimpack  
    3:04  Marine  
    3:11  Starport  
    3:15  Marine  
    3:19  SCV x2  
    3:20  Factory Reactor  
    3:22  Marine  
    3:25  Marine  
    3:30  Supply Depot  At 35 supply start the construction of wall on 2nd base
    3:36  Marine  
    3:37  Engineering Bay  
    3:39  SCV  
    3:41  SCV  
    3:45  Marine  
    3:46  Marine  
    3:54  Marine  
    3:59  Supply Depot  
    4:02  Marine  
    4:03  Marine  
    4:05  Medivac x2  Aim for 4:35-4:38 timing of 2 medivacs
    4:08  SCV  
    4:12  Marine  
    4:13  Supply Depot  
    4:16  Terran Infantry Weapons Level 1  
    4:20  Marine  
    4:21  SCV  
    4:22  SCV  
    4:28  Supply Depot  
    4:33  SCV, Marine x2  Constant production till the end of the game
    4:34  SCV  
    4:37  Factory Reactor, Starport Reactor  After the medivacs come out, fly with StarPort and build a new reactor for additional barrack, Another reactor for 5th Barracks. After the add-ons are ordered, pull 3 workers from gas on main base and transfer them on natural mineral line
    4:45  Barracks  
    4:47  Barracks  
    4:52  Barracks  After the reactors on Factory and StarPort are completed, switch them with the new built barracks. Order one more reactor on a Factory in order to produce 2 mines at the same time.
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

However build order is highly micro dependent and might be difficult for beginners, it has extremely high potential to make the most of the Mid-game and finish the set with a victory. As most Zerg players in the current meta have a decent experience of playing versus the 2-1-1 builds, it is crucial to micro very well during the whole game and get the maximum efficiency of your units, including scouting Reaper. 2-1-1 has always been weak against Ling-Bane all-ins, so it is essentially important to get the most efficient scout during the early game in order to have enough time to get ready to defend.

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Details

  • Created by: llllllllllll
  • Published on: Oct 10, 2018
  • Modified on: Oct 10, 2018
  • Patch: 4.0.0
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