This was a game of me versus catz, This is a build I do quite often versus zerg, Fast [greedy] third base into lots of blink stalker disruptor, the guide doesn't show the end of the game because engagements are engagements, its getting there that is important! The entire game is in the replay, but I would recommend watching my guide to see how to think and react versus what you see against zerg!
This works best vs quick 3 hatch style
Any line with "unkown" on it is just for extra notes. Will be edited when new feature is added for notes.
Why is there no SALT encoding or Overwolf build?
14 | | ||
17 | 1:00 | | |
17 | | ||
19 | | ||
20 | 1:44 | | Start mining gas |
22 | 1:59 | | constant probe production |
25 | 2:23 | | Optional: you can wait for adept if no early pressure coming |
32 | 2:37 | | |
25 | | to kill scouting overlords | |
40 | 3:15 | | Should have about 8-10 workers on natural, no gasses |
| double/triple pylon at third to keep it safe w/ msc | ||
| keep constantly producing probes! | ||
| More gates before robo if agression is coming, otherwise robo after 1 gate is fine | ||
46 | | 2nd | |
42 | 2:49 | | |
52 | | ||
46 | 3:50 | | |
48 | 3:50ish | | cut probe production for a moment |
56 | | 3rd and 4th gas at natural | |
57 | | ||
61 | 5:00ish | | |
61 | | ||
63 | | ||
| Don't get supply blocked | ||
70 | | ||
| HALLUCINATED PHX SCOUT | ||
90 | 6:15 | | 5th and 6th gas |
Here on out the build is basically stalkers, maybe more adepts if they have lings, and disruptors with potential for triple stargate if you scout spire and later add a 2nd robo for immortals against ultras, this build is strong and can bring you some good success!
On Dec. 12, 2015, 8:29 a.m., Drekkonis said:
Error on the SALT :(