This build is the Hellbat Ghost Timing Attack SpeCial used against soO in game 1. This build hits around 5:15 with 8 Hellbats and 2 Ghosts.
Why is there no SALT encoding or Overwolf build?
| 14 | 0:18 | | |
| 16 | 0:43 | | |
| 16 | 0:46 | | |
| 19 | 1:29 | | |
| 21 | 1:41 | | |
| 22 | 1:58 | | |
| 22 | 2:01 | | |
| 23 | 2:06 | | |
| 2:19 | | ||
| 2:24 | | Swap Factory on after its finished | |
| 2:53 | | Natural CC | |
| 2:56 | | Ghost Production is delayed, in favor of Hellions | |
| 3:00 | | Constant Production up to 8 | |
| 3:10 | | For the Ghosts | |
| 3:22 | | ||
| 3:34 | | 2nd ghost immediately after | |
| 3:44 | | ||
| 4:03 | | ||
| 4:16 | | ||
| 4:45 | | Move out with Ghost and Hellion, Swap Factory to Tech Lab and Rax to Reactor | |
| 4:56 | | ||
| 5:02 | | 3 Sets (7 Total) | |
| 5:05 | | ||
| 5:29 | | 4th CC | |
| 5:35 | | ||
| 5:53 | | ||
| 6:22 | | As money allows | |
| 6:40 | | ||
| 6:50 | | ||
| 7:00 | | Float 3rd CC, Take Gases as it lands | |
| 7:26 | | Scan for Tech |
