This build is the Hellbat Ghost Timing Attack SpeCial used against soO in game 1. This build hits around 5:15 with 8 Hellbats and 2 Ghosts.
Why is there no SALT encoding or Overwolf build?
| 14 | 0:18 |  | |
| 16 | 0:43 |  | |
| 16 | 0:46 |  | |
| 19 | 1:29 |  | |
| 21 | 1:41 |  | |
| 22 | 1:58 |  | |
| 22 | 2:01 |  | |
| 23 | 2:06 |  | |
| 2:19 |  | ||
| 2:24 |  | Swap Factory on after its finished | |
| 2:53 |  | Natural CC | |
| 2:56 |  | Ghost Production is delayed, in favor of Hellions | |
| 3:00 |  | Constant Production up to 8 | |
| 3:10 |  | For the Ghosts | |
| 3:22 |  | ||
| 3:34 |  | 2nd ghost immediately after | |
| 3:44 |  | ||
| 4:03 |  | ||
| 4:16 |  | ||
| 4:45 |  | Move out with Ghost and Hellion, Swap Factory to Tech Lab and Rax to Reactor | |
| 4:56 |  | ||
| 5:02 |  | 3 Sets (7 Total) | |
| 5:05 |  | ||
| 5:29 |  | 4th CC | |
| 5:35 |  | ||
| 5:53 |  | ||
| 6:22 |  | As money allows | |
| 6:40 |  | ||
| 6:50 |  | ||
| 7:00 |  | Float 3rd CC, Take Gases as it lands | |
| 7:26 |  | Scan for Tech | 
