Description

One good TvT and TvP build with some problems against zerg.

MMM opening transitioning to late game mech with bio 3/3 to spend your minerals in something usefull like marines.

Replay - TvT example

Build Order

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  13  0:19  Supply Depot  
  15  0:41  Barracks  
  16  0:52  Refinery  
  18  1:11  Refinery  
  19  1:35  Command Center  
  20  1:40  Reaper  
  20  1:52  Orbital Command  
  20  2:06  Supply Depot  
  20  2:22  Factory  
  21  2:48  Barracks Tech Lab  
  22  2:52  Engineering Bay  
  22  2:54  Orbital Command  
  23  3:12  Starport  
  24  3:21  Siege Tank  
  24  3:24  Barracks Tech Lab  
  29  3:40  Missile Turret  
  29  3:43  Marine  
  29  3:48  Medivac  
  34  3:56  Siege Tank  
  39  4:15  Stimpack  
  39  4:20  Barracks x2  
  39  4:22  Terran Infantry Weapons Level 1  
  39  4:25  Engineering Bay  
  39  4:36  Missile Turret x3  
  40  4:58  Terran Infantry Armor Level 1  
  45  5:12  Barracks Reactor x2  
  46  5:33  Starport Reactor  
  46  5:41  Supply Depot x2  
  46  5:50  Armory x2  
  46  5:58  Refinery x2  
  46  6:03  Marine x5, Siege Tank  
  58  6:18  Missile Turret x3  
  58  6:19  Viking x3  
  62  7:04  Supply Depot  
  62  7:28  Command Center  
  76  7:32  Terran Vehicle Weapons Level 1  
  76  7:33  Terran Infantry Weapons Level 2  
  78  7:48  Terran Infantry Armor Level 2  
  70  9:12  Command Center, Barracks x2, Factory  
  71  9:21  Orbital Command  
  88  9:50  Terran Vehicle Weapons Level 2  
  91  9:53  Starport x2  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

HOW TO PLAY (Standard games) -Start with 1-1-1 fast expand.

-When your natural goes up you open two barracks and 2 engineering bays for upgrades

------> _If u want u can not go for fast marauder, soo u will delay the stimpack._

-Put your 2 racks in the ground and start beeing agressive with one drop or 1 liberator, or both if u have balls.

-When the third comes up the game begins, make your 3-1-1 become a 3-2-3 ---> preparing the fusion core for Lib range upgrade.

-Now you gonna use tanks for the DPS, marines as meat shield, vikings for the air control and Lib Range for DPS purposes and destroy fortified positions.

-->AGAINST PROTOSS u gonna need ghosts to fight vs archons, chargelots and high templars.

You gonna need 7-9 racks, 5-6 factorys and 3-6 starports to the late game.

This build care a lot of attention about positioning, miss some units at the early game, in the standard opening, and its very vulnerable to drops.

UPGRADES

Focus in both infantry upgrades, attack for the tanks and for the air units. Armor for mech it's for the late game, first you need DPS.

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Details

  • Created by: Viperino77
  • Published on: Jul 19, 2018
  • Modified on: Jul 19, 2018
  • Patch: 4.0.0
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