One good TvT and TvP build with some problems against zerg.
MMM opening transitioning to late game mech with bio 3/3 to spend your minerals in something usefull like marines.
13 | 0:19 | | |
15 | 0:41 | | |
16 | 0:52 | | |
18 | 1:11 | | |
19 | 1:35 | | |
20 | 1:40 | | |
20 | 1:52 | | |
20 | 2:06 | | |
20 | 2:22 | | |
21 | 2:48 | | |
22 | 2:52 | | |
22 | 2:54 | | |
23 | 3:12 | | |
24 | 3:21 | | |
24 | 3:24 | | |
29 | 3:40 | | |
29 | 3:43 | | |
29 | 3:48 | | |
34 | 3:56 | | |
39 | 4:15 | | |
39 | 4:20 | | |
39 | 4:22 | | |
39 | 4:25 | | |
39 | 4:36 | | |
40 | 4:58 | | |
45 | 5:12 | | |
46 | 5:33 | | |
46 | 5:41 | | |
46 | 5:50 | | |
46 | 5:58 | | |
46 | 6:03 | | |
58 | 6:18 | | |
58 | 6:19 | | |
62 | 7:04 | | |
62 | 7:28 | | |
76 | 7:32 | | |
76 | 7:33 | | |
78 | 7:48 | | |
70 | 9:12 | | |
71 | 9:21 | | |
88 | 9:50 | | |
91 | 9:53 | |
HOW TO PLAY (Standard games) -Start with 1-1-1 fast expand.
-When your natural goes up you open two barracks and 2 engineering bays for upgrades
------> _If u want u can not go for fast marauder, soo u will delay the stimpack._
-Put your 2 racks in the ground and start beeing agressive with one drop or 1 liberator, or both if u have balls.
-When the third comes up the game begins, make your 3-1-1 become a 3-2-3 ---> preparing the fusion core for Lib range upgrade.
-Now you gonna use tanks for the DPS, marines as meat shield, vikings for the air control and Lib Range for DPS purposes and destroy fortified positions.
-->AGAINST PROTOSS u gonna need ghosts to fight vs archons, chargelots and high templars.
You gonna need 7-9 racks, 5-6 factorys and 3-6 starports to the late game.
This build care a lot of attention about positioning, miss some units at the early game, in the standard opening, and its very vulnerable to drops.
UPGRADES
Focus in both infantry upgrades, attack for the tanks and for the air units. Armor for mech it's for the late game, first you need DPS.