First and foremost this is NOT my build order. All credit goes to Bombs for this build order. A link to the video where he performs and describes this build order is linked here: https://www.youtube.com/watch?v=NsX5m8Y4d8g
I simply transcribed the build order over to SpawningTool. Thank you Bombs! :)
Why is there no SALT encoding or Overwolf build?
14 | | Rally first scv to ramp | |
15 | | ||
16 | | @100% Reactor, Factory, Orbital, Supply | |
17 | | ||
19 | | @100% constant Marine | |
19 | | @100% Tech Lab, Starport | |
19 | | Mule when finished | |
19 | | ||
20 | | ||
23 | | @100% float and new tech lab | |
23 | | @100% float onto Factory tech lab | |
24 | | @100% constant depot | |
27 | | @100% Siege Tanks | |
29 | | ||
29 | | Rally to enemy base |
https://blog.gamersensei.com/article/bombs-all-purpose-terran-build-order-1-base-timing-attack/
14 Supply
15 Gas
16 Barracks
17 Gas
100% Barracks > Reactor > Factory > Orbital > Supply
100% Factory > Make Tech Lab. When this Tech Lab finishes, Lift and make a new Tech Lab.
100% Starport > Land on unoccupied Tech Lab, research Cloak, start a Banshee
Tech as quickly as possible.
Focus on killing tech units with the Banshee.
Move out at 5:00 (usually right after the first Banshee’s energy is depleted).
From the Barracks you only produce Marines.
From the Factory you only produce Siege Tanks.
From the Starport you only produce Banshees.
If you do the build order very well, you should arrive at the enemy base at around 4:20.
Make sure you stop making SCVs when you fully saturate your main base!
Depending on how the attack goes, you can drop a CC or continue to pressure.
You'd want to move towards a convergence point of a 3-1-1 or 1-3-1 depending on bio or mech. Follow up with upgrade buildings.