Hello Spawning Tool Community!
My goal is to present what I think is a very reasonable first build for Zerg players to use in LotV. The reason I chose this build is because it is simple but effective. It is the kind of build that newer players can use to develop their basic mechanics, while more experienced players can use it as an opening into more advanced styles of play.
If you're the kind of player who enjoys being the aggressor, then you will likely enjoy this build because you'll be able to pressure very early. But I think that even players who prefer to play more economically will find value, since this is one of the earliest and most aggressive attacks that a Zerg can use against you. Regardless of your preferred play-style, it is worthwhile getting to know how to execute and defend these types of attacks.
Click here to view THE FULL GUIDE on teamliquid. The full guide goes into the basic Zerg mechanics that can help you improve overall.
12 | 0:01 | | |
13 | 0:09 | | |
13 | 0:13 | | You can use the first Drone you build to construct this geyser. |
13 | 0:16 | | |
14 | 0:33 | | |
13 | 0:37 | | |
13 | 0:42 | | This is an extractor trick to get one extra drone before the Overlord |
13 | 0:43 | | |
15 | 0:52 | | |
15 | 1:21 | | Remove from gas @ 100 |
15 | 1:23 | | |
15 | 1:27 | | |
20 | 1:34 | | |
21 | 1:45 | | |
22 | 2:00 | | |
22 | 2:07 | | |
22 | 2:25 | | Once your 2nd Queen is started, inject then transfer 1st Queen to expansion |
24 | 2:34 | | |
24 | 2:35 | | |
29 | 2:45 | | |
29 | 3:05 | | |
30 | 3:21 | | |
32 | 3:26 | | |
32 | 3:29 | | |
33 | 3:38 | | |
33 | 3:39 | |
This build is best-suited for Zerg vs Zerg and since it is an early attack, it works better on smaller maps (ZvZ on Ulrena is a dream scenario). However, it could still be effective on larger maps and perhaps even against some Protoss and Terran opponents (if they do not wall-in).
In a nutshell, this opening build allows you to put on preliminary pressure with slowlings around 2:00, and then more heavy speedling pressure around 2:40.
The primary goal is to cripple your opponent's production (ie Queens/Expansion Hatchery) since that will win you the game outright. Drones are another great target because if you kill enough workers, you do not necessarily need to win the game outright. You will sometimes find yourself in situations where you've dealt enough damage to have an advantage later in the game.
Also, different players can approach this build in different ways: some may prefer to stick with overwhelming force and shove Zerglings out until the end of days; some may transition into aggressive Roach and Baneling play; some may even macro out of it. It's completely open to stylistic adaptation, once the basic build and mechanics have been mastered.
On Jan. 7, 2016, 3:39 p.m., steedoe said:
so i was trying this out adn i was confused at how many drones i am supposed to have.
it seems like it is saying to only have 14 drones
On Dec. 24, 2015, 5:13 p.m., Mekra said:
Shouldnt the extractor trick be at 14 supply? I assume the supply count shown is what you have before doing the action.
On Dec. 21, 2015, 3:20 p.m., Byzs said:
Ah ok, I imagined could be an extractor trick...good info though, keep up the gw
On Dec. 21, 2015, 3:19 p.m., TangSC said:
The build order has been updated with a note explaining the extractor trick on 14. Sorry for the confusion and thank you for the feedback!
On Dec. 21, 2015, 3:15 p.m., TangSC said:
It is an extractor trick to reach 15/14 supply. I really need to update the build order lol, when Spawning Tool takes it from a replay it doesn't note an extractor trick.
On Dec. 21, 2015, 3:14 p.m., Byzs said:
Why the double extractor ?seems kinda pointless
On Dec. 17, 2015, 9:52 a.m., TangSC said:
Np! Sorry for the confusion, still getting used to Spawning Tool formatting :)
On Dec. 17, 2015, 9:17 a.m., Ryle said:
Thanks for clarifying!
On Dec. 16, 2015, 3:31 p.m., TangSC said:
Hi Ryle, I see now that the formatting in spawning tool makes it a bit confusing. The second extractor is an extractor trick to reach 15/14 supply to build the overlord on 15. It is not a mistake!
Also you absolutely should NOT build a Roach warren or baneling nest with this build until well after 3 minutes. Your goal is to maximize mineral economy and be hyper-aggressive with Speedlings. If you're able to afford other tech that early, something is wrong with the way you're executing the build! You should be quite relentless with speedlings early, and only think of Roaches or Banelings as a transition if the initial aggression fails.
On Dec. 16, 2015, 1:10 p.m., Ryle said:
The 2nd extractor is completely unnecessary to get so early if all you're using gas for is zergling speed. 1 extractor with 3 drones is plenty until you get your 2nd hatch up and running.
And the Overlord timing at 15 supply is incorrect, as you get supply capped at 14.
Also by 3 minutes you should have decided if you're going roaches or banelings or both, because you will likely not survive into the mid-game with just zerglings in a ZvZ. So I would recommend building either a roach warren + spine or a baneling nest as soon as you get zergling speed and 1st queen started to be safe against an all-in.
On Nov. 28, 2015, 9:01 a.m., TrashNuggets said:
should change all of the zergling numbers to how many larvae you use to morph them, instead of how many zerglings pop out. very confusing it took me a bit to realize when you said "zergling x2/4/6/8" you really meant "zergling x1/2/3/4"
On Nov. 24, 2015, 8:11 a.m., ribeirobreno said:
Loved it! I would love to know the equivalent for Terran and Protoss. :)