Description

This build order is really easy to execute. He is designed for beginner or new player who want a solid build order to improve and to reach a good level. The goal is to do an early pressure and to go on a stalkers / Colossi army. This build can be done against Zerg, Terran or Protoss with almost no variation from Bronze to Master (I've done this build in a Bronze to Master serie and i already shared it in French. You can find it here https://www.youtube.com/watch?v=Y3ZcjfmIpZ0&list=PL7fQH898xunJcUWLwhrljswpXnD0EJi3H . The build is really effective and he already helped many Protoss to go to diamond or Master.

Why i did this build order ?

  • Easy to do for beginner
  • Universal : Can be done against Zerg, Terran and Protoss
  • Easy to understand
  • Help you to improve your mechanics by focusing on macro
  • Macro oriented
  • Include scouting timing to help you learning how to scout
  • Can be done from bronze to master (I did a serie using only this)
  • Really powerfull with many strong timings

Few tips :

  • Against a Zerg : Do you first 3 buildings inside your wall
  • Don't commit on micro, macro is the most important thing
  • Never stop probe production (except if you want more unit) until you reach 3 fully saturated bases
  • Too many minerals = more Gates
  • Focus on one simple army composition : Stalkers and Colossi
  • Learn to scout step by step: Understand why he is taking gas, why he doesn't expand etc...

This build is designed to be good in defense and in attack. You can use it without adaptation until mid-diamond. In mid-diamond you should do some small adaptations like switching to zealots / archon when you reach the critical number of stalkers and colossi.

VOD

https://youtu.be/EuHX0l68pDQ

Replay - zuka PvX build order

Build Order

Get SALT Encoding   

  12  0:01  Probe  
  13  0:13  Probe  
  14  0:17  Pylon  
  14  0:23  Probe  
  15  0:31  Probe  
  15  0:38  Gateway  
  15  0:40  Probe  
  16  0:48  Assimilator  
  17  0:52  Probe  
  18  0:57  Assimilator  
  18  1:00  Probe  
  18  1:08  Probe  
  19  1:15  Gateway  
  20  1:19  Probe  
  21  1:29  Cybernetics Core  
  22  1:32  Probe  
  22  1:39  Pylon  
  23  1:59  Warp Gate  
  24  2:06  Stalker x2  
  29  2:18  Pylon  
  30  2:36  Stalker x2  
  34  2:59  Nexus  
  34  3:19  Robotics Facility  
  36  3:36  Pylon  
  38  4:00  Observer  
  41  4:11  Gateway x2  
  42  4:22  Immortal  
  48  4:32  Robotics Bay  
  50  4:40  Shield Battery x2  
  50  4:49  Stalker  
  53  4:54  Stalker  
  56  5:00  Assimilator x2  
  56  5:05  Observer  
  60  5:30  Pylon  
  60  5:35  Nexus  
  62  5:37  Colossus  
  62  5:41  Extended Thermal Lance  
  70  6:00  Stalker x2  
  76  6:16  Forge x2  
  76  6:21  Colossus  
  86  6:42  Protoss Ground Weapons Level 1  
  86  6:43  Protoss Ground Armor Level 1  
  92  7:04  Colossus  
  101  7:26  Twilight Council  
  103  7:33  Assimilator  
  104  7:38  Assimilator  
  104  7:47  Gateway x4  
  104  7:58  Gateway x2  
  104  8:09  Colossus  
  110  8:15  Stalker x2  
  118  8:20  Protoss Ground Armor Level 2, Protoss Ground Weapons Level 2  
  134  9:00  Templar Archives  
  134  9:21  Charge  
  134  9:22  Nexus  
  145  9:46  Warp Prism  
Spawning Tool Build Advisor. Get it on Overwolf

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Details

  • Created by: zuka      
  • Published on: Jun 09, 2018
  • Modified on: Jan 11, 2019
  • Patch: 4.0.0
  • Difficulty: Easy
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Comments (16)

On July 21, 2020, 8:17 p.m., PashkaTLT  said:

@Vctor76,
If you check Workers in the panel on the right, you will see probes in the build order.

On July 21, 2020, 7:10 p.m., Vctor76  said:

Do I still needed to constantly build probes during this?? I can't see any probe unit from here.

On Jan. 13, 2019, 2:33 p.m., PashkaTLT  said:

After playing a lot of games with this build order (and I love it!) I feel like although the observer is built pretty early, often it's still not early enough, especially considering it can be delayed when the game doesn't go as planned. So I modified the build order a little bit, to build a sentry after 4 stalkers and send a hallucination around 4:05 - 4:10 and I find the earlier hallucination scout very useful!

On Jan. 11, 2019, 3:06 a.m., zuka  said:

I did the change ;)

On Jan. 10, 2019, 6:27 p.m., PashkaTLT  said:

@zuka,
Can you please update the title of your build order to include stalker/colossi, because it can be difficult to find your build order if someone decides to search by "stalker" or "colos".

On Dec. 14, 2018, 2:55 a.m., zuka  said:

2)
- Against oracle push, you should be able to scout them : like with your first obs.

On Dec. 14, 2018, 2:55 a.m., zuka  said:

1)
Well, about the third their is some points to know :
- If the opponent did a push and failed it: You can expand
- If you see as fast third from a terran or a protoss: You can expand
- If you don't find the third from a Zerg : Don't take it
- Against a Protoss: Try to count buildings like robo/sg/gates: If you see less than 4 in total of them : You can totally expand, if their is a gate explosion (like +4 gates), you should expect an all-in
- Against a mech playstyle (terran), you can totally take it fast because he can't really attack you
- If you delay your third, it's not a big problem if you didn't cut the probe production : You will have 26 or 28 probes on your 2nd base => Transfer them and it will be good :D

You know that your are safe if, by watching is army you feel confident about killing it 1min later. If you are like "wow, their is to much": Add gateways and shield batteries.
You can

On Dec. 9, 2018, 12:48 p.m., PashkaTLT  said:

I also like the build has early 3rd base. I still can't get used to build 3rd nexus so early, it's scary for me. But I try to make myself do it, and it often turns out to be a right idea.

Thank you very much zuka for this build order and for the series.

A couple of questions though:

1) Can you please help me feel more confident with building the 3rd base so early. How do you know if it's safe or not safe? Often I delay it for about a minute, because I'm scared.. :)

2) Against protoss I often get punished by 2 fast oracles that I couldn't scout (either proxy or closed ramp). I build battery in my minerals, but it's not enough against 2 oracles. Any advice?

On Dec. 9, 2018, 12:43 p.m., PashkaTLT  said:

Excellent build order! I used to be a weak plat player and after a few days playing this build order I feel confident in plat.
It has many benefits:
- it's safe and aggressive at the same time (I always attack with my first 2-4 units and sometimes it's an instant win or I cripple my opponent's build order and economy)
- it has early observer and scouting is essential in Starcraft
- colossi are very powerful, game winning units, very easy to control
- stalker/colossi composition is really great
- it's macro oriented and macro is essential in Starcraft as well
- it really works against all races, but the more you progress the more you will see how it can be tweaked against different races. For example, against Protoss I often make 2 immortals before I start doing colossi, and also I often open with 2 adepts against protoss to try to kill probes early.
- I really like that simple rule: much minerals - built gateways. Also, much gas - build archons.

On Aug. 12, 2018, 11:56 a.m., 0101sc2  said:

Thank you very much for answering. I'll try with the adepts. :)

On Aug. 12, 2018, 10:57 a.m., zuka  said:

You can totally open with 2 adepts first. It' pretty powerful and if you are good with the shade, you can kill many drones. But it require more micro.

On Aug. 11, 2018, 12:22 p.m., 0101sc2  said:

When I played this build against zerg, the zerglings surrounded my stalkers in the beginning. What adaptations should I make? If I make zealots, will this change the build too much?

On June 22, 2018, 4:16 a.m., zuka  said:

Woops sorry :D Total mistake from me :D
I though that this comment was on the other replay.

Well with this build order you are able to hold a mana build. Simply because you open with a fast robo and fast immortal. But you need to scout it.
When i explain the build order, i explain the "basic things" but there is some adaptation that you can do. For example, holding a 12 pool require tu chronoboost a zealot before the 2 stalkers. Holding some cannon rush require using probes.
Against a Mana build (3G warp), you can hold by only chronoboost immortal, adding battery shield a little earlier. I lost recently against this kind of opening (my PvX build so a 4 stalkers, expand robo) using the mana build. It wasn't even close : When i came, he had 2 battery shields and 2 Immortals.

On June 22, 2018, 2:59 a.m., Stormsurger  said:

I think you're thinking of the fake stargate into DT rush opening you posted recently :D Or am I misunderstanding? This is the macro style beginner build from a while ago.

On June 22, 2018, 2:37 a.m., zuka  said:

To be honest, this kind of build is a total counter to DT opening so it's a lose most of the time.
I already play against a similar things and won. my first DT forced a recall then i had time to do my zealot charge and i was able to win by focusing warp prism with stalkers.

The best build to counter this is proxy robo or robo all-in without expand.

On June 21, 2018, 6:13 p.m., Stormsurger  said:

Have you played against Mana's 3 Gate 1 Robo with this build? How did it fare? What would you do against it?

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