Maru Standard Economic TVP, MMM, Widowmine into Ghost + Air VOD Game Timestamps: 22:54-37:12
Idea is constant pressure on the Protoss Third base starting at around 5 minutes while we ourselves get our 3rd Base up and running. On maps with a protected 3rd Base we try to execute a 2 pronged attack a little later. Teching up behind the aggression is vital, we need a Ghost Academy and 2nd Starport in the later stages of the Game.
14 | 0:17 | | |
16 | 0:41 | | |
16 | 0:43 | | |
20 | 1:30 | | |
20 | 1:31 | | |
20 | 1:45 | | |
20 | 1:52 | | |
21 | 2:04 | | |
21 | 2:06 | | |
22 | 2:20 | | |
26 | 2:40 | | |
28 | 2:58 | | |
30 | 3:00 | | |
31 | 3:09 | | |
32 | 3:17 | | Get +1 Weapons @100 Gas (Maru gets around 4:20) |
36 | 3:31 | | Supply Depots not in BO after this point |
41 | 3:43 | | |
47 | 4:00 | | Marauders @ Techlab Rax instead of Marines from now |
48 | 4:12 | | @Natural (No need to rally back to Main for Saturation) |
58 | 4:49 | | @Natural, Move out and Pressure Protoss 3rd |
65 | 5:02 | | |
67 | 5:11 | | Expand behind Aggression |
67 | 5:19 | | |
64 | 6:02 | | Supply dropped after Fight at Protoss 3rd |
67 | 6:10 | | |
67 | 6:11 | | |
68 | 6:15 | | @Main |
71 | 6:30 | | |
79 | 6:48 | | Starport switched onto previously built Reactor |
83 | 6:54 | | |
116 | 7:55 | | |
132 | 8:16 | | |
132 | 8:20 | | |
149 | 9:01 | | |
156 | 9:29 | |