Description

14 > Supply
15 > Gas
16 > Barracks
100% Barracks > Reaper, Orbital, Expand, Factory, Reactor, Supply, Bunker
100% Factory > Swap > 4 Hellions, Tech on Barracks
3/4 Hellion > 2nd Gas
100% 4 Hellions > Attack (Arive enemy base at 4:00)
As your moving out build + 2 Barracks, Reactor on Factory
After the attack > Engbay, Reactor on Factory and Starport
12 Scv at natural > 3rd Gas

Once you fully saturate 2 bases NO MORE MULES and NO MORE SCVS
After 5/6 Medvac > 3rd Base

50% +1 Armor on Engbay > Eng Bay + Armory

Once Third base Finishes > Resume Scv Production, +2 Barracks (Tech labs just), 4th Gas

16 Scv at Third Base > Starport + 2 Gases

Details: Always scan before engaging or dropping
After 8-10 medvacs just Liberators
If you lose all Medvacs replace with +4 Medvacs just
If your not attacking, always maintain map control
Vs Colossus/Adepts/Chargelots always put Marauders on the Front before engaging
Always Kite vs Colossus/Chargelots
Only Fight Colossus if the army around it is small, wait until you have enough liberators

Replay - TvP Hellion Runby into Medivac Bio Drop into Mass Libs

Build Order

Get SALT Encoding   

  12  0:02  SCV  
  14  0:14  SCV  
  14  0:19  Supply Depot  
  14  0:26  SCV  
  15  0:30  Refinery  
  15  0:40  SCV  
  16  0:45  Barracks  
  16  0:52  SCV  
  17  1:04  SCV  
  18  1:16  SCV  
  19  1:32  Reaper  
  19  1:33  Orbital Command  
  20  1:48  Command Center  
  20  2:00  Factory  
  20  2:03  SCV  
  20  2:08  Barracks Reactor  
  21  2:17  Supply Depot  
  21  2:18  SCV  
  22  2:25  Bunker  
  22  2:31  SCV  
  24  2:52  Barracks Tech Lab  
  24  2:53  Hellion x2  
  29  3:00  Orbital Command  
  29  3:11  Marine  
  29  3:12  Stimpack  
  31  3:15  Hellion x2  
  35  3:24  Refinery  
  36  3:30  Supply Depot  
  36  3:31  Marine  
  41  3:50  Marine  
  41  3:51  Factory Reactor  
  43  3:57  Barracks  
  44  4:04  Barracks  
  45  4:13  Marine  
  45  4:29  Engineering Bay  
  45  4:31  Marine  
  46  4:44  Refinery  
  46  4:45  Factory Reactor  
  44  4:47  Marine x3  
  44  4:50  Starport  
  48  4:53  Supply Depot x2  
  48  4:56  Terran Infantry Weapons Level 1  
  49  5:02  Missile Turret  
  49  5:03  Marine x2  
  54  5:16  Combat Shields  
  57  5:24  Marauder  
  62  5:32  Factory Reactor  
  62  5:33  Medivac x2  
  71  5:48  Marauder  
  77  6:06  Medivac x2  
  77  6:09  Widow Mine x2  
  86  6:12  Marauder  
  92  6:34  Marauder  
  92  6:35  Concussive Shells  
  102  6:47  Widow Mine x2, Medivac x2  
  106  6:58  Terran Infantry Armor Level 1  
  108  7:01  Marauder  
  108  7:06  Command Center  
  108  7:14  Widow Mine x2  
  116  7:31  Marauder  
  121  7:46  Medivac x2  
  125  8:02  Marauder  
  129  8:13  Engineering Bay, Armory  
  129  8:16  Refinery  
  129  8:18  Orbital Command  
  135  8:29  Barracks x2  
  135  8:31  Marauder  
  145  9:02  Marauder  
  151  9:17  Barracks Tech Lab  
  151  9:23  Barracks Tech Lab  
  153  9:34  Refinery x2  
  153  9:35  Starport, Factory Reactor  
  154  9:51  Marauder  
  167  10:07  Command Center  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

3:50 no 3rd? dive with reaper into his base check tech

general rule:

TvP
Always attack where the $protoss is not
Always scan the place before the drop
Only drop = 0 enemy units
scan the enemy attack path to my drop
9 shots to kill a medivac = retreat safely! (max 6-8 stalkers)
change attack angle (medivac) after retreat

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Details

  • Created by: propagare
  • Published on: Apr 21, 2018
  • Modified on: Apr 21, 2018
  • Patch: 4.0.0
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