This is a pretty powerful all-in that forces the zerg to react to constant harass, therefore, delaying their tech and economy!
Enjoy!
Why is there no SALT encoding or Overwolf build?
14 | Supply Depot | ||
17 | Command Center | ||
18 | Barracks | ||
20 | Refinery x2 | ||
20 | Supply Depot | ||
Marine | 1 marine after barracks finishes | ||
Barracks Reactor | after marine finishes | ||
20 | Orbital Command x2 | ||
21 | Factory | at 100% reactor | |
27 | Starport | at 100% starport switch to reactor and start producting liberators | |
28 | Refinery x2 | on natural | |
Factory Tech Lab | start producing siege tanks | ||
39 | Command Center | ||
40 | Engineering Bay |
After this either build double armory followed up by 2 more factories or vice versa if you expect an attack, constantly make marines for defense before your factories are producing.
After this start adding factories to a total of 8, and fourth command center and start +1/+1.
The main goal of the build order is to harass and force defensive units/static defense with your Liberators while using marine/tank/liberator to establish an early third while preparing for an pre hive mech push with scvs.
Harass constantly with Liberators and Hellions to delay the Hive transition as long as possible.
The main attack timings are either at +1/+1 if the Zerg rushes an Hive or a +2/+2 max out if the Zerg delays it. The primary unit composition should be Hellbat/Siege Tank/Liberator with possibly a few Thors. If the Hive is delayed sacrifice some of your Hellbats for a stronger maxed out army.
As long as the Zerg stays on Lair you have no pressure to attack but do so once it starts or you max out with +2/+2 as Hive tech can easily combat the mainly ground based mech army and Vipers make air based armies an liability.
On Nov. 15, 2015, 4:39 a.m., MorN said:
I cleaned up the build, so it should look a lot better now! Great build and thanks for inputting!