Description

The Mutalisk is considered a dead Unit by many Players. This Build abuses the Power of early Mutalisks in combination with the high impact of Speed-Banelings and tries to do critical damage to the Terran opponent before he can really get his Upgrades and Production going.

The Idea

Both Bio and Mech Terran Styles have a weak Window around the Time 2 Base Muta Speedbane hits. Terrans have no Upgrades, no more than 1 Siegetank / Thor and most other Units can simply be walked over. Zerg can get to 2 Base Muta with relative safety and still transition from it decently. The Upgrade disadvantage (mainly the Carapace Upgrade) is quite hard to overcome versus Bio though.

The Build

We Open with a quick Ling Speed -> Lair build. Get a Bane Nest for safety (against Hellbats) and add additional gasses. Once the Lair is done a Spire is built and later on Baneling Speed and a 3rd Base are started.

Once the Spire is done I usually aim for 6-8 Mutas into mass Ling / Baneling. I then hit my Opponent as soon as I can with a huge swell of Lings, Banelings and Mutas.

The Execution

Distract him with your Mutalisks and try to hide your Banelings. Try to snipe Stray units with the Mutalisks then bust his wall with the Banelings. If you can't reach his Army blow up his economy with your Banelings. Watch the Video below for an example execution.

VOD

https://youtu.be/zqoPWScjCig

Replay - 2017-12-25 - (Z)Railgan VS (T)Maneater

Build Order

Get SALT Encoding   

  12  0:01  Drone  
  13  0:12  Overlord  
  13  0:17  Drone  
  14  0:30  Drone x3  
  17  0:46  Spawning Pool  
  17  0:48  Drone  
  17  0:56  Drone  
  18  1:12  Hatchery  
  18  1:13  Extractor  
  18  1:18  Drone x2  
  18  1:33  Queen, Zergling x2  
  18  1:38  Drone  
  22  1:49  Overlord  
  23  2:09  Queen  
  26  2:20  Metabolic Boost  
  26  2:23  Zergling x2  
  26  2:24  Queen  
  32  2:47  Overlord  
  35  2:58  Overlord  
  36  3:05  Lair  
  41  3:21  Extractor x2  
  41  3:25  Baneling Nest  
  38  3:31  Queen  
  43  3:36  Overlord  
  43  3:46  Zergling x4  
  45  3:52  Zergling x4  
  57  4:18  Extractor  
  57  4:24  Spire  
  55  4:26  Baneling x6  
  59  4:39  Zergling x2  
  59  4:44  Spore Crawler x2  
  58  4:55  Zergling x4  
  59  5:07  Hatchery  
  59  5:10  Overseer  
  60  5:18  Zergling x2  
  60  5:21  Spore Crawler  
  61  5:23  Centrifical Hooks  
  64  6:05  Mutalisk x5  
  74  6:14  Mutalisk x3  
  79  6:28  Mutalisk  
  92  7:05  Baneling x4  
  101  7:40  Mutalisk  
  104  8:36  Evolution Chamber x2  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

Build Order

@100 Gas Ling Speed

@100 Gas Lair

@50 Gas Baneling Nest + 2 Gasses

@Lair Spire + 4th Gas

@150 Gas Speedbanes

@300 Mins 3rd Hatchery

@Spire 6-10 Mutas then Mass Ling

Defending

Some notes on my Defense:

  • After 3:30 always have 8 Lings at home to deal with Hellions.
  • Prepare for Banshees (additional Queens + Overseer / Spores) around 4:30.
  • Morph Banelings against Hellbat.
  • Against 2 Base Allin build a lot of Queens, Lings and Banelings. After you held the Allin counter with the usual Mutalisk Timing.

Transitioning

If the Attack does not kill the Opponent you will need to Transition. Here are my most used Transitions.

Against Mech I transition to Roaches by throwing down a Roach Warren and Evolution Chambers as soon as the Attack is over. I drone up my 3rd Base and then try to simply overpower him with Roaches. If that doesn't work i go for Roach Hydra Viper into eventual Brood Lords.

Against Bio I usually go for Ling Bane Hydra or try to win with a Roach feint. It is important that you get Upgrades very quickly as it can be hard to deal with Upgraded Marines.

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