The Mutalisk is considered a dead Unit by many Players. This Build abuses the Power of early Mutalisks in combination with the high impact of Speed-Banelings and tries to do critical damage to the Terran opponent before he can really get his Upgrades and Production going.
The Idea
Both Bio and Mech Terran Styles have a weak Window around the Time 2 Base Muta Speedbane hits. Terrans have no Upgrades, no more than 1 Siegetank / Thor and most other Units can simply be walked over. Zerg can get to 2 Base Muta with relative safety and still transition from it decently. The Upgrade disadvantage (mainly the Carapace Upgrade) is quite hard to overcome versus Bio though.
The Build
We Open with a quick Ling Speed -> Lair build. Get a Bane Nest for safety (against Hellbats) and add additional gasses. Once the Lair is done a Spire is built and later on Baneling Speed and a 3rd Base are started.
Once the Spire is done I usually aim for 6-8 Mutas into mass Ling / Baneling. I then hit my Opponent as soon as I can with a huge swell of Lings, Banelings and Mutas.
The Execution
Distract him with your Mutalisks and try to hide your Banelings. Try to snipe Stray units with the Mutalisks then bust his wall with the Banelings. If you can't reach his Army blow up his economy with your Banelings. Watch the Video below for an example execution.
12 | 0:01 | | |
13 | 0:12 | | |
13 | 0:17 | | |
14 | 0:30 | | |
17 | 0:46 | | |
17 | 0:48 | | |
17 | 0:56 | | |
18 | 1:12 | | |
18 | 1:13 | | |
18 | 1:18 | | |
18 | 1:33 | | |
18 | 1:38 | | |
22 | 1:49 | | |
23 | 2:09 | | |
26 | 2:20 | | |
26 | 2:23 | | |
26 | 2:24 | | |
32 | 2:47 | | |
35 | 2:58 | | |
36 | 3:05 | | |
41 | 3:21 | | |
41 | 3:25 | | |
38 | 3:31 | | |
43 | 3:36 | | |
43 | 3:46 | | |
45 | 3:52 | | |
57 | 4:18 | | |
57 | 4:24 | | |
55 | 4:26 | | |
59 | 4:39 | | |
59 | 4:44 | | |
58 | 4:55 | | |
59 | 5:07 | | |
59 | 5:10 | | |
60 | 5:18 | | |
60 | 5:21 | | |
61 | 5:23 | | |
64 | 6:05 | | |
74 | 6:14 | | |
79 | 6:28 | | |
92 | 7:05 | | |
101 | 7:40 | | |
104 | 8:36 | |
Build Order
@100 Gas Ling Speed
@100 Gas Lair
@50 Gas Baneling Nest + 2 Gasses
@Lair Spire + 4th Gas
@150 Gas Speedbanes
@300 Mins 3rd Hatchery
@Spire 6-10 Mutas then Mass Ling
Defending
Some notes on my Defense:
Transitioning
If the Attack does not kill the Opponent you will need to Transition. Here are my most used Transitions.
Against Mech I transition to Roaches by throwing down a Roach Warren and Evolution Chambers as soon as the Attack is over. I drone up my 3rd Base and then try to simply overpower him with Roaches. If that doesn't work i go for Roach Hydra Viper into eventual Brood Lords.
Against Bio I usually go for Ling Bane Hydra or try to win with a Roach feint. It is important that you get Upgrades very quickly as it can be hard to deal with Upgraded Marines.