Currently, Zerg players really like big Roach attacks on 2 bases. If you don't like the early game shenanigans and just want to get to the mid-game, we need a strategy to stop that attack.
Neuro pointed out that this style is really dependent upon the Queens and having the injects ready, so to avoid that, we can elevator 8 Zerglings into their main and snipe the Queen so that they don't have enough larvae to attack.
|13||0:15||Overlord||Send Overlords across the map|
|20||2:03||Zergling x2, Queen x2||Scout with them|
|31||2:35||Metabolic Boost, Queen|
|36||3:12||Evolution Chamber, Overlord|
|44||3:47||Zerg Melee Weapons Level 1||Get Ventral Sacs on an Overlord and then elevator 8 Zerglings|
The snipe depends on your opponent not having a lot of early game Zerglings to counter this. If you see a Spine Crawler at the front, it might be a good sign there aren't units behind it.
This build is otherwise relatively standard with a quick 3rd base and +1 attack. In the VOD, you can see a follow-up with more Zerglings. This leads into double upgrades with Roaches, but you can use whatever composition you're comfortable with.
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