Currently, Zerg players really like big Roach attacks on 2 bases. If you don't like the early game shenanigans and just want to get to the mid-game, we need a strategy to stop that attack.
Neuro pointed out that this style is really dependent upon the Queens and having the injects ready, so to avoid that, we can elevator 8 Zerglings into their main and snipe the Queen so that they don't have enough larvae to attack.
13 | 0:15 | Overlord | Send Overlords across the map |
18 | 0:56 | Hatchery | |
19 | 1:14 | Spawning Pool | |
20 | 1:32 | Extractor | |
19 | 1:40 | Overlord | |
20 | 2:03 | Zergling x2, Queen x2 | Scout with them |
25 | 2:11 | Zergling x2 | |
31 | 2:35 | Metabolic Boost, Queen | |
33 | 2:46 | Hatchery | |
36 | 3:03 | Baneling Nest | |
36 | 3:12 | Evolution Chamber, Overlord | |
42 | 3:40 | Zergling x4 | |
44 | 3:47 | Zerg Melee Weapons Level 1 | Get Ventral Sacs on an Overlord and then elevator 8 Zerglings |
The snipe depends on your opponent not having a lot of early game Zerglings to counter this. If you see a Spine Crawler at the front, it might be a good sign there aren't units behind it.
This build is otherwise relatively standard with a quick 3rd base and +1 attack. In the VOD, you can see a follow-up with more Zerglings. This leads into double upgrades with Roaches, but you can use whatever composition you're comfortable with.