Description

This is an easy to execute 7 gate all-in vs Zerg that uses a warp prism for reinforcements.

Build Order

Why is there no SALT encoding or Overwolf build?

  14    Pylon  
  16    Nexus  
  16    Gateway  
  16    Assimilator  
  20    Cybernetics Core  
  20    Zealot  
  23    Assimilator  
  25    Mothership Core  
  25    Warp Gate  
  31    Robotics Facility  
  33    Gateway  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

After the robo is finished, start making gateways without cutting probes up to 7 gateways. 2nd gas is taken at the natural, not the main. Saturate on 2-gas total. Once robo is done, chrono out a warp prism and rally it across the map. Once the WP reaches, you should have 7 gateways finished and ready to warp in. Hit ~5:30.

This is designed to hit prior to lurkers being on the map, and will generally hit Zerg before Mutalisks can get out and across the map. If Zerg does go Mutas, you'll be hitting before they have a chance to swell and you should be fine with the number of stalkers you can warp in.

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Details

  • Created by: Teo
  • Published on: Nov 06, 2015
  • Modified on: Nov 06, 2015
  • Patch: Pre-3.8.0
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Comments (2)

On Dec. 12, 2015, 4:27 p.m., Vreivai  said:

What do you do if the enemy zerg goes ravagers early (3 ravs in your base at 3:30)?

On Dec. 6, 2015, 9:43 a.m., wandroid  said:

Absolutely beast build. I suggest sending an adept early game to see if he has roach or ling so you know to make stalker/adept. If there is a narrow ramp, it's worth warping in a sentry to FF it. Make sure not to spend too much gas either. Also, it's worth getting a second warp prism.

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