This build opens with a single reaper expand into massing hellions and gaining air superiority, reaching a strong mid game timing on 2 bases, while expanding more and adding production buildings.
14depot 16rax 16gas build 1 reaper then 1 marine 20CC (1:39) depot then 2nd gas
factory + reactor scout with reaper
starport + switch for 2++ hellions + build techlab on rax
-> 1st units from starport are either viking/raven or banshee cloack from yourself if your opponent is going for bio for example. ForGG sees banshee is incoming so in this case build viking raven viking.
2nd factory + reactor on rax then switch starport on reactor and factory on techlab
follow up not so clear in my memories and I didn't write it but it looks like : blue flamme armory 3rd CC gas3&4 3rd factory 4th CC 4th factory...
Reaper is defending home at first and used as a late scout (send it when factory is launched) in order to determine if you should be defensive or offensive with your starport production. ForGG scouted fast cloack banshee so he went for viking then raven. Save scans to defend the 1st cloack banshee until your raven pops out. then back to viking production, up to at least 8 !
dont be afraid to build a sensor turret.
Mid game is strong with BF hellion/hellbat drop, specially when you know your oppenent is pushing with his main army (in this game MMM w/ tanks support).
ForGG's mass vikings allows him to deny tank drop, and defend the push by sniping all the medivacs. He's constantly using his BF hellbat drop to harass. Building up his own tank count.
On April 10, 2016, 7:19 a.m., ruffles said:
you forgot the SALT text