Incredibly simple but effective build. Early & constant pressure with Marines and Marauders.
12 | 0:01 | | |
13 | 0:13 | | |
14 | 0:18 | | Block Ramp 1/3 |
14 | 0:24 | | |
14 | 0:29 | | |
15 | 0:43 | | Block Ramp 2/3 |
15 | 0:53 | | Block Ramp 3/3 |
16 | 0:54 | | |
16 | 1:06 | | |
17 | 1:12 | | |
18 | 1:23 | | |
18 | 1:25 | | |
19 | 1:44 | | |
20 | 1:58 | | |
20 | 2:07 | | A must have before the first push |
21 | 2:11 | | |
22 | 2:12 | | |
22 | 2:20 | | |
22 | 2:32 | | |
22 | 2:33 | | |
25 | 2:36 | | |
25 | 2:54 | | |
26 | 2:58 | | |
26 | 2:59 | | First Push now! |
28 | 3:10 | | |
30 | 3:19 | | |
30 | 3:26 | | |
32 | 3:36 | | Keep sending marines |
32 | 3:37 | | |
32 | 3:53 | | Time to plan the expansion |
32 | 3:58 | | |
36 | 5:12 | | This is either GG or Expa time...GLHF |
Good for Terran beginners (such as myself) to have an easy start up.
Block Ramp with the first Rax and two supplies to deny scout.
If your opponent is Terran, Position your initial marines and marauders to deal with that pesky Reaper.
Don't forget to scout around the 1:00 min mark.
IF your opponent is fast expanding, you have the edge, otherwise it might backfire.
By min 3:00 you should have a couple rauders and marines. Bring them close to the enemy expansion and wait for the next wave to join you.
To simplify the micro, you can set the barracks rally to mid map or even close to the action.
Keep sending marines and rauders to keep the pressure up.
Transition to your natural expa or double the bet and close the deal.
PS: GLHF.