This is a simple all-in where you get a bunch of zealots and charge at your opponent with a Warp prism to reinforce.
12 | 0:01 | | |
13 | 0:13 | | |
14 | 0:18 | | |
14 | 0:26 | | |
15 | 0:38 | | |
15 | 0:40 | | |
16 | 0:54 | | |
17 | 1:11 | | |
17 | 1:16 | | |
18 | 1:23 | | |
18 | 1:26 | | |
19 | 1:36 | | |
19 | 1:39 | | |
20 | 1:46 | | |
20 | 1:49 | | |
21 | 1:57 | | |
22 | 2:08 | | |
22 | 2:14 | | |
26 | 2:22 | | |
29 | 2:38 | | |
31 | 2:53 | | |
31 | 3:00 | | Chrono once. |
32 | 3:12 | | |
34 | 3:20 | | Stop Probe Production at 32 workers |
34 | 3:21 | | Chrono Twice |
34 | 3:23 | | Take Probes out of gas. |
34 | 3:27 | | |
38 | 3:48 | | |
38 | 3:52 | | |
38 | 3:54 | | Transform first gateway into a warp gate |
38 | 3:58 | | |
38 | 4:00 | | |
40 | 4:04 | | |
42 | 4:15 | | |
42 | 4:18 | | |
42 | 4:24 | | |
44 | 4:28 | |
From this point, you just make zealots and pylons until the game is over, or you take probes back in gas and transition. Note that you'll have to make 2 pylons every round of Warp-ins. 9 gateways might be a little bit overkill, as you only gain 1700 minerals per minute and with perfect macro, 6 gateways should technically be enough to support that.
On March 2, 2018, 10:28 a.m., marre2795 said:
Hi, PashkaTLT. I'm aware that the build is weak vs early rushes, so you'll have to make adjustments yourself if you're having problems with that. This build was meant as a starting point for people in step 3 of TheStaircase with Protoss, where you're not allowed to build any other attacking unit than Zealots.
On March 2, 2018, 9:38 a.m., PashkaTLT said:
Imho, this build is weak if zerg decides to rush early. And even if you scout and decide that the zerg is not going to rush, the zerg can suddenly decide to do a bunch of zerglings/banelings and rush you. What are you gonna do with your 2-4 zealots in the early game?