Innovation vs Creator GSL code S season 1 2018 game 1.

Build designed to beat gateway/twilight based armies and/or fairly fast and greedy 3rd bases.

All-in or Timing attack is debatable. I just thinks its all-in for the sole reason that there is no third base even started during this whole build.


Build Order

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  14  0:18  Supply Depot  
  15  0:29  Refinery  
  16  0:45  Barracks  
  19  1:31  Reaper, Orbital Command  
  20  1:45  Command Center  
  20  1:56  Factory  
  21  2:05  Barracks Reactor  
  22  2:17  Supply Depot, Refinery  
  24  2:40  Hellion  
  26  2:42  Starport  
  26  2:43  Marine x2  
  29  3:00  Widow Mine, Orbital Command  
  32  3:09  Marine x2  
  35  3:20  Viking  
  37  3:24  Widow Mine  
  41  3:32  Marine x2  Hellion and Reaper run by
  42  3:43  Supply Depot  Depot right after this one
  42  3:47  Factory Tech Lab  
  44  3:55  Marine x2  
  48  4:05  Siege Tank  
  51  4:09  Engineering Bay  
  51  4:15  Barracks Tech Lab  Lift Reactor Rax off and make Techlab
  53  4:22  Barracks x2  
  55  4:35  Terran Infantry Weapons Level 1  
  56  4:40  Stimpack, Factory Reactor  Lift off Techlab and make Reactor -> 2x Widow Mine production
  58  4:49  Refinery x2  
  61  5:00  Starport Reactor  
  71  5:20  Combat Shields  2x Marauders when all the upgrades on rolling
  77  5:32  Action  Halt SCV production (46 SCVs)
  81  5:40  Medivac x2  +2 Medivacs after, then go into Liberators
  95  6:07  Action, Concussive Shells  Move out (depends on map size, refer to 6:40) + rally, My twist, there no reason not to get it now, he gets it way later
  107  6:40  Action, Terran Infantry Armor Level 1  Note: Stim, Combat Shields and +1 Weapons are now done
  127  7:15  Barracks x2  
Spawning Tool Build Advisor. Get it on Overwolf


Will edit once I try this build out for myself and observe the various situations

Comments (7)

On Jan. 21, 2018, 10:45 a.m., Mithriel  said:

Wow thanks! Saw that game live and wanted to memorize both builds innovation did!

On Jan. 14, 2018, 9:34 a.m., diamadoshi  said:
my version of the BO withount reaper and with a third CC at 7:00.
For casual player like me.

On Jan. 12, 2018, 1:58 a.m., diamadoshi  said:

Whith this build now i am diamond 2. Around 70% win versus protoss.
Problem: 1 base all-in protoss or 2 base turtle tech protoss (go to colosse or HT fast into expand for the very late game).

TIPS: it's a all-in but your macro mistake give you a 3CC... at around 7 or 8 minutes.
Your tank and liberator it's crucial don't loose them!!!! The Build snowball with liberator/mine and MM.

On Jan. 7, 2018, 5:37 p.m., Trizztein2  said:

Thanks alot for writing it down! Maybe just add in the right column beside the double barracks that one is made on reactor left by other rax, and one is made right beside the factory? Just an idea, I know that would help me :) (the swaping really does seem like the hardest part so these kind of things help me when I write them down!).

On Jan. 7, 2018, 11:26 a.m., diamadoshi  said:

my replay versus ia

On Jan. 7, 2018, 9:04 a.m., diamadoshi  said:

Whith the scout of reaper/hellion medivac or viking, perhaps it's possible to adapt the BO. Sorry for my english

On Jan. 7, 2018, 8:58 a.m., diamadoshi  said:

I want to publish it but you make it before.
I test it and i win a lot for the moment. This BO can be a timing attack or a all-in. That depend i think of what you produce in your rax (maraudeur or marine), if you take the 4 gaz or 3 gaz, if you produce rax 4 and 5 before a third CC.
Perhaps innovation see the third and oracle dead. He decide to push all-in.

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