A slight modification to the Mutapalooza build (mostly for personal notes and use). Mass Muta is a risky gambit; works better in team games than 1v1. Focus on not losing a single mutalisk during the harass.
Why is there no SALT encoding or Overwolf build?
12 | | ||
13 | | ||
14 | | ||
14 | | ||
13 | | ||
14 | | ||
15 | | ||
16 | | ||
16 | | ||
15 | | ||
14 | | ||
15 | | ||
16 | | ||
17 | | ||
18 | | ||
18 | | ||
18 | | ||
19 | | ||
20 | | ||
21 | | ||
21 | | ||
20 | | ||
19 | | ||
20 | | ||
21 | | ||
22 | | ||
23 | | ||
24 | | ||
26 | | ||
28 | | ||
28 | | Optimal is 9 mutalisk, but 6-8 is doable | |
30 | | ||
32 | | ||
34 | | ||
36 | | ||
38 | | ||
40 | | ||
42 | | ||
44 | | ||
46 | |
There are some timings where static defenses can be built without losing a critical muta count (6-8). It can leave you with just enough muta by the 7 min mark to start harassing. Make sure while your muta are travelling or taking rests that you macro up.
If you're getting countered with AoE anti-air units, such as liberators, vikings, thor, etc, abuse your mobility (and regen!) and focus on hit-and-run tactics while building hydra and getting hive tech. Always be wary of mines and AoE in general.