(THIS BUILD IS NO LONGER VIABLE AFTER THE DECEMBER 18 UPDATE) This build prioritizes an extremely fast disruptor harass starting a robo before nexus. Getting warp prism speed as you arrive with your first disruptor at the enemy base will allow you to keep harassing the terran player, giving you a full scout as well as catching up with or possibly crippling your opponent. The only viable follow up is colossus as anything else will set you far behind. You have the tech so use it!
12 | 0:00 | | |
13 | 0:12 | | |
14 | 0:18 | | |
14 | 0:25 | | |
15 | 0:37 | | |
15 | 0:38 | | Send your probe to scout after gateway |
17 | 0:45 | | |
17 | 0:48 | | |
17 | 0:51 | | |
18 | 1:03 | | |
19 | 1:06 | | |
19 | 1:15 | | |
21 | 1:20 | | |
21 | 1:29 | | |
21 | 1:31 | | |
23 | 2:08 | | Throw this down as soon as you can |
23 | 2:10 | | |
23 | 2:11 | | |
25 | 2:26 | | Place in front of natural expansion |
25 | 2:30 | | |
25 | 2:41 | | |
27 | 2:55 | | |
27 | 3:03 | | |
30 | 3:14 | | |
32 | 3:21 | | This is needed for defense while your prism and disruptor are across the map. Put it in front of your natural |
32 | 3:28 | | |
33 | 3:42 | | |
37 | 3:49 | | You need to get this right away so it is completed as your warp prism enters the enemy base |
41 | 4:18 | | |
41 | 4:24 | | |
47 | 4:34 | | |
51 | 4:39 | | |
54 | 5:00 | | |
54 | 5:01 | | |
55 | 5:13 | | |
62 | 5:43 | | |
62 | 5:46 | | |
62 | 5:49 | | |
64 | 6:11 | | |
64 | 6:14 | | |
76 | 6:19 | | |
78 | 6:43 | | |
80 | 6:54 | | |
86 | 7:03 | | |
88 | 7:16 | | |
88 | 7:21 | | |
94 | 7:26 | | |
94 | 7:34 | | |
94 | 7:40 | |
Make sure to use the disruptor to stop any pushes the terran might be making. It is very easy to take chunks out of groups of marines or hit a cyclone or two while they are moving across the map, especially against worse opponents. Make sure to follow up properly depending on what your opponent is doing, use the warp prism to scout in between shots.