A standard economy focused build that takes control of the early game versus other economic builds and skips Banelings in order to get Roaches and Roach speed (with +1 missile upgrade) faster than your opponent. Additionally, Roaches get Burrow+Tunneling Claws to harass all enemy mineral lines at the same time during or before the fights.
Notes:
if you see that your opponent has an aggressive opening, you will need to build more Zerglings instead of Drones
all Drone timings are included up until the 5:30 minute mark for you to have an example of how to drone as fast as you can (check the worker box on the right)
12 | 0:00 | | |
13 | 0:12 | | |
13 | 0:16 | | |
14 | 0:30 | | |
16 | 0:34 | | |
17 | 0:51 | | |
16 | 0:54 | | |
17 | 0:58 | | |
18 | 1:04 | | |
17 | 1:13 | | |
16 | 1:16 | | |
17 | 1:20 | | |
18 | 1:28 | | |
19 | 1:40 | | |
19 | 2:02 | | |
23 | 2:04 | | |
25 | 2:07 | | |
26 | 2:12 | | |
27 | 2:15 | | |
28 | 2:24 | | |
29 | 2:26 | | |
30 | 2:38 | | |
29 | 2:40 | | |
30 | 2:43 | | |
31 | 2:48 | | |
32 | 2:49 | | |
33 | 2:56 | | |
33 | 2:59 | | |
34 | 3:06 | | |
35 | 3:14 | | |
41 | 3:18 | | |
42 | 3:21 | | |
41 | 3:25 | | |
41 | 3:27 | | |
42 | 3:30 | | |
43 | 3:37 | | |
44 | 3:41 | | |
44 | 3:45 | | |
45 | 3:49 | | |
46 | 3:51 | | |
48 | 3:52 | | |
49 | 3:55 | | |
50 | 4:03 | | |
58 | 4:18 | | |
57 | 4:19 | | |
58 | 4:20 | | |
62 | 4:24 | | |
63 | 4:26 | | |
62 | 4:27 | | |
64 | 4:35 | | |
64 | 4:47 | | |
63 | 4:48 | | |
66 | 4:51 | | |
66 | 4:57 | | |
71 | 5:00 | | |
74 | 5:08 | | |
74 | 5:11 | | |
78 | 5:16 | | |
78 | 5:19 | | |
78 | 5:27 | | |
79 | 5:29 | | |
78 | 5:31 | | |
111 | 6:37 | | |
111 | 6:38 | | |
125 | 6:56 | | |
143 | 8:03 | |
This build is taken from the game 3 of Solar, HomeStory Cup XVI - Final Day (RO8). He is playing against Elazer.
The game starts with the standard 17 Hatchery, 18 Extractor and 17 Pool into 3rd Hatchery. Elazer is playing a completely identical opening, but the divergence from Solar comes at 19th supply. Instead of building 4 lings like Elazer, Solar saves larva to build 6 lings. Those 2 additional lings let Solar take control of the game from the very beginning, skip on Baneling Nest, get Roach speed really fast and overwhelm his opponent.
Roach Warren is built after spending 1 wave of larva on zerglings to keep the control of the map.
Additionally Solar researches Burrow and the Tunneling Claws for Roaches, making his harass incredibly strong (24 workers killed at the end of the game versus 9 by Elazer who made baneling and roach drops).
Tips:
Always have at least 1 Queen per base in order to produce enough larva
Create creep paths between bases with overlords to help your slow roaches defend against zergling run-bys.
You need to micro your zerglings extremely well and keep your opponent in check in order to control the pace of the game; kill queens and trade with banelings favorably, but avoid fighting with zerglings and losing your threat
Spread overlords in front of the paths to your 3rd and the natural
Once roaches are out, put them in the defensive position between your 2nd and 3rd bases
Once your minerals lines and enough extractors are saturated, start producing roaches and overlords and commit to fights with the finished Speed and +1 Missile upgrades
Once Tunneling Claws and Burrow are done, split 8-10 roaches from the main army (give them a separate control group) and send them in each enemy mineral line. Unborrow them at the same time once your harass reaches the main base, focus down the drones (but don't spend more than 1 second on each base)
When the opponent reacts to harass, burrow the roaches and move them in a different mineral line or out of sight. Attack the 3rd enemy base with your main army while at it to make sure you either kill mining workers or deny your enemy the 3rd base. Unborrow the harass roaches when you fight with the main army
Add a few (2-4) Ravagers after you've taken your 4th base to the main army to force your opponent to move around and lose some DPS when fighting
Form a conclave with your roaches with 2 box click micro just before the fight and attack
On July 14, 2018, 10:02 a.m., awells111 said:
Thank you for the build :)
I think it's important to note that Solar pulls 2 drones out of gas when metabolic starts, and he puts them back on at about 2:56. If you don't pull your drones, you will end up with too much gas.