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13 | 0:12 | | |
17 | 0:51 | | |
18 | 1:02 | | |
17 | 1:20 | | |
19 | 1:38 | | |
20 | 1:45 | | Send 20th drone to hold position close to an extractor at the third base |
20 | 2:00 | | |
24 | 2:04 | | Take 1 drone off of Gas once you have 100 |
24 | 2:05 | | |
30 | 2:35 | | |
33 | 2:55 | | |
33 | 3:00 | | |
36 | 3:03 | | |
54 | 4:00 | | Can be delayed until ~4:30 depending on the game. Start +1 Melee, +1 Carapace as soon as these finish |
54 | 4:15 | | Put 1 Drones back on gas |
62 | 4:25 | | Start +1/+1 |
76 | 5:00 | | |
82 | 5:15 | | |
90 | 5:30 | | |
94 | 5:50 | | |
98 | 6:12 | | centrifugal hooks* |
94 | 6:00 | | 4th , macro hatchery |
106 | 6:30 | | |
106 | 6:35 | | //can also be melee level 2 slightly later |
106 | 6:40 | | Once this completes start muscular augments |
Notes This build focuses on tech (upgrades and baneling nest) a little more than is required. It is completely reasonable to delay some gas as well as upgrades and baneling nest for faster drones. (upgrades -> 4:30, bane nest to 5:15-5:30)
You want to transition to Infestation Pit, Hive and Ultralisk cavern as you are safe to do so. Depending on the game, your macro, your initial defense and the Terran build you can get infestation pit as early as you have the resources to afford it after getting muscular augments and a few hydras but you can delay the structures into the 8 or 9 minute mark depending on the game.