VOD = 25:00
Innovation opens with a rax expand, getting a marine instead of a reaper. He then gets a factory in the main, and a factory proxied near the enemy base. He moves out just before the 5min mark with 12 marines and 5 cyclones.
Why is there no SALT encoding or Overwolf build?
| 16 | | ||
| 16 | | ||
| 19 | | ||
| 20 | | ||
| 20 | | ||
| 20 | | ||
| 22 | | ||
| 22 | | ||
| 23 | | keep making marines | |
| 29 | | keep making cyclones | |
| 32 | | ||
| 32 | | proxied |

VOD = 25:00
Innovation opens with a rax expand with 1 refinery at 16 supply. He makes a marine instead of a reaper at 19 because he doesn't need to know what his opponent is doing, since he is doing an all-in and can use the extra marine for his push. He makes a CC and an orbital but he won't be saturating his natural so he can use all his minerals for making units. _(This means he is behind on scv's assuming his opponent isn't cheesing, but can still try to transition if the all-in fails because he has 2 cc's)._
He makes a factory and refinery at 22, sends out an scv and proxies a factory nearish the enemy base but out of sight. He then makes a cyclone from each factory until he pushes. He heads out of his base just before the 5min mark with 12 marines and 5 cyclones, continuing to make more during his push and rallies to his army.
*In order for this build to be effective, you need to make sure you are producing 2 marines from the rax and cyclones from the factories at all times if possible. *
On Nov. 16, 2017, 10:42 a.m., Naid said:
I dont think this is supposed to be an All-In more like a timing attack right? Because Inno has like 38 workers when he wins this game, so he is just cutting some scvs to always produce units.