(Involves lots of multitasking for harass)
Here Innovation uses a unique style of 1/1/1 into 2 starports and then harasses with 6 banshees and hellions to keep the zerg under pressure and pinned back. He then uses the additional space to macro hard while making Hellbat, Tank, Viking.
Why is there no SALT encoding or Overwolf build?
16 | | ||
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19 | | ||
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24 | | switch Factory onto it when it's done | |
26 | | ||
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32 | | Switch Starport to it when it's done | |
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32 | | Make tech lab when done | |
36 | | Use for Overlords | |
40 | | 2nd starport | |
42 | | Continue to make, get armoury for hellbats | |
56 | | Banshee speed | |
47 | | continue to make till you have 6 | |
66 | 5:00 | | 3rd |
Innovation opens up 1/1/1 into a 2nd starport.
Innovation makes a reactor on the rax and swaps with the factory while making a starport, after putting the factory on the reactor, he immediately makes a tech lab with the rax for banshees. He's also making lots of hellions with the factory when he can for harass. He makes a second starport with a tech lab and uses both to go up to 6 banshees and then swapping his starports onto reactors. He harasses with the banshees and hellions to keep the Zerg back (keep them alive unless you see a big opening for the hellions to roast the economy), while also macroing up to 4 cc's, 3-4 factories and the 2 starports.
Doing this build you should end up with the 1 rax, 3-4 factories (1 reactor and the rest tech labs) and 2 starports which will have reactors after making the initial banshees.
The composition you use depends on your opponent but a good default comp would be making lots of tanks with the tech labs, Hellbats and then eventually Thors with the reactor, and vikings when necessary or even ravens late game.
On Nov. 1, 2017, 10:37 a.m., Perfi said:
Would greatly appreciate SALT encoding for this one, it looks neat!