Description

This is a solid ZvT build that keeps you safe against most openers, and can easily be adjusted to deal with different types of pressure while being fairly economic. You can choose to go hydra or muta at lair tech.

Replay - refined zvt replay

Build Order

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  13  0:12  Overlord Rally to most likely proxy location, then to air outside opponent main for later scouting  
  17  0:53  Hatchery  
  18  1:11  Extractor  
  18  1:15  Spawning Pool  
  20  1:40  Drone rally to 3rd base location  
  20  1:50  Overlord rally to safe spot along main attack path  
  20  2:04  Queen x2  
  20  2:06  Zergling x4  
  26  2:14  Metabolic Boost  
  28  2:32  Hatchery  
  29  2:40  Overlord Rally to airspace outside your main  
  30  2:52  Queen  
  40  3:20  Overlord  
  44  3:28  Overlord  
  44  3:39  Queen  
  48  3:45  Queen  
  56  4:00  Evolution Chamber x2  
  63  4:27  Zerg Melee Weapons Level 1  
  63  4:31  Zerg Ground Armor Level 1  
  63  4:36  Queen x2  
  68  4:42  Zergling  
  71  4:50  Baneling Nest  
  88  5:30  Lair  
  97  5:48  Extractor x3 Take gasses as soon as your mineral lines get over-saturated (>16 workers each)  
  95  5:53  Extractor x2  
  97  6:00  Hatchery  
  96  6:15  Hatchery Macro hatch in main  
  106  6:54  Baneling 8 banes to stay safe while reaching target economy  
  115  6:30  Centrifical Hooks  
  115  6:45  Zerg Ground Armor Level 2, Zerg Melee Weapons Level 2  
  120  7:00  Hydralisk Den  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

This build takes a fast (~2:30) third base, which requires sneaking a drone out to the third and hiding it before the reaper arrives. The example replay shows how to handle 2/1/1

Some possible adaptations vs specific pressures: vs Hellion Banshee:

    • 1 evo and bane nest at 4:00, start carapace ASAP. You can drop a second evo and start +1 melee/ranged a little bit later, once you're sure whether the opponent is going mech/bio
    • 1 spore per mineral line @5:00, use creep queens to chase banshee away.

vs Hellion Cyclone -(still working on this one >_<)

Against mech: - drop roach warren

  • Cancel melee if less than 50% complete, get +1 ranged instead

  • skip/cancel baneling nest

  • make 6-8 roaches to defend hellions. Keep your creep queens on the opposite side of your territory from your roaches so you don't die to multiprong

  • Lair ASAP

  • Infestation pit and hydra den as soon as lair finishes

  • harass with 12-16 swarm hosts, make hydras while teching to hive.

  • Win the game with hydra viper (possibly 2-3 ultras to tank as well)

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Details

  • Created by: Kestnuts     
  • Published on: Sep 05, 2017
  • Modified on: Sep 05, 2017
  • Patch: 3.8.0
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