Description

It is supposed by this build that a zerg player can't have any units countering this timed attack by 6 minutes. Even if the zerg goes for early mutalisks, you'll be able to quickly warp in enough stalkers, as well as build photon cannons at home.

Early sentries presented in this build are handful in case of an early lings or roaches rush. But generally sentries are aimed for supporting your army with force fields / guardian shields during the timed attack.

The warp prism allows to harass an opponent before the timed attack and/or warp in additional countering units during the attack. Any units warped in for harassment should be saved for the forthcoming attack!

Generated with CarbonTwelve's Starcraft Fusion.

Build Order

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  13  0:02  Probe (Chrono Boost)  
  14  0:13  Probe (Chrono Boost)  
  14  0:17  Pylon  
  15  0:23  Probe (Chrono Boost)  
  16  0:35  Assimilator, Probe (Chrono Boost)  
  17  0:45  Probe (Chrono Boost)  
  17  0:47  Gateway  
  18  0:56  Probe (Chrono Boost)  
  18  0:58  Action, Pylon (Move probes to gas)  
  19  1:07  Probe (Chrono Boost)  
  20  1:18  Probe (Chrono Boost)  
  21  1:28  Probe (Chrono Boost)  
  21  1:34  Cybernetics Core  
  22  1:39  Probe (Chrono Boost)  
  23  1:50  Probe (Chrono Boost)  
  23  1:54  Nexus  
  23  1:58  Assimilator  
  24  2:01  Probe (Chrono Boost)  
  26  2:10  Adept  
  28  2:13  Mothership Core (Chrono Boost)  
  28  2:18  Action, Pylon (Move probes to gas)  
  28  2:21  Warp Gate  
  29  2:32  Probe (Chrono Boost)  
  29  2:37  Robotics Facility  
  30  2:42  Probe (Chrono Boost)  
  33  2:53  Sentry, Probe (Chrono Boost)  
  33  2:55  Gateway  
  35  3:04  Probe x2 (Chrono Boost)  
  37  3:14  Probe x2 (Chrono Boost)  
  41  3:25  Warp Prism, Forge, Probe x2  
  43  3:36  Twilight Council, Probe x2 (Chrono Boost)  
  43  3:42  Assimilator  
  45  3:47  Probe x2 (Chrono Boost)  
  46  3:57  Protoss Ground Weapons Level 1 (Chrono Boost), Probe  
  50  4:01  Immortal (Chrono Boost)  
  52  4:05  Action, Adept (Move probes to gas)  
  52  4:09  Pylon  
  52  4:13  Resonating Glaives  
  52  4:18  Action, Gateway (Convert all gateways to warp gates)  
  54  4:25  Gateway, Sentry  
  54  4:29  Pylon  
  58  4:39  Immortal (Chrono Boost)  
  60  4:50  Gateway x2, Sentry  
  62  4:55  Adept  
  64  5:05  Pylon, Adept  
  70  5:14  Immortal (Chrono Boost), Adept  
  74  5:23  Adept x2  
  74  5:27  Pylon  
  86  5:40  Adept x5, Sentry  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

What a player must have by 06:00 is as follows.

Income: 1188M, 342G (per minute).

Buildings: 2 Nexus, 3 Assimilators, 7 Pylons, 6 Warp Gates, 1 Robotics Facility, 1 Forge, 1 Cybernetics Core, 1 Twilight Council.

Units: 38 Probes, 3 Immortals, 12 Adepts, 4 Sentries, 1 Warp Prism, 1 Mothership Core.

Research: Ground Weapons 1, Resonating Glaives, Warp Gate Transformation (all are completed).

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Details

  • Created by: Turir
  • Published on: Jun 20, 2017
  • Modified on: Jun 23, 2017
  • Patch: 3.8.0
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Comments (3)

On Nov. 14, 2017, 1:22 p.m., Turir  said:

Flazz, e.g. the "actions" included in this order are as follows:
- moving probes to gas (consider it a hint) at 0:58 and 2:18;
- converting all gateways to warp gates at 04:18.

On Nov. 14, 2017, 1:19 p.m., Turir  said:

Flazz, some commands are absent in the commands list of Spawning Tool. In order to include them in the timeline I use the custom command named "action" putting its description in the comments. Unfortunately, comments are not shown in the in-game Spawning Tool overlay, so the meaning of every particular "action" should be kept in mind.

On Nov. 3, 2017, 11:03 p.m., Flazz  said:

What does "action" mean? Is that a typo? I have no idea what that is.

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