You guys have been asking for it for a while and I was meaning to do it the entire time as well: Time for the 2 oracle/adept build. Neeb showed just how versatile this build can be and how strong it is to allow you to set up for the mid game while still applying pressure that isn't an archon drop. The games used for this might be from a few months ago, but I've still seen people using the same build today, and since we get to actually download these replays we might as well use them.
Since this is the last one for a while, I figured I'd write down the build orders for a few of the follow ups and variations that Neeb did, so you guys get more than one build this time. There's a 19 Nexus double oracle/adept pressure, 19 Nexus single oracle/gladept pressure, and a Nexus first double oracle/gladept pressure. (They will be uploaded separately on spawningtool)
This was the build that Neeb opened up the series against Nerchio with for the WCS Austin finals. It featured the normal 19 Nexus stargate opener with constant adepts being chronod out of the gateway with two more gateways coming after to supplement. Neeb scouts with the first adept and then pushes out with two together to do some initial harassment and extra scouting, however you may not be able to do this every ladder game since a lot of zergs will mass enough lings from the start to deny small adept run byes. The main point is that you want to push with your initial 6 adepts after the first warp in to get some presence on the map, and then wait for the next warp in for a total of 8 (with 1 warp in being a defensive sentry) that will time out nicely with the 2nd oracle coming across the map. You then can go for a 5:30 shade in with the adepts and 2 oracles to try and get damage done. Some zergs will be ready for this though, so it's ok to realize that you forced enough units to be even on workers and not sacrifice the adepts. Instead, use them for creep denial and keep shading and canceling to look for a slip up from the zerg's reaction.
While this is happening the phoenix you made is shift clicked around your side of the map to hunt for overlords to kill.
Just before doing this pressure you get a robo for a safe follow up with immortals. I tried to see what the reasoning for Neeb's follow ups were, but I couldn't quite figure it out. This was the only game where he went robo as the follow up (all the others he goes twilight for glaives first) but there doesn't seem to be any specific reason why based off of scouting. It could have just been personal preference, map reliant, or just him switching the follow up every game to keep Nerchio on his toes. This build just is more defensive and sets up a potential immortal/sentry follow up push to deny a 4th base or threaten the zerg without actually committing. After the robo is producing you also fit in extra gates and a forge around 5:50 (basically just after or during your push) to set up the mid game gateway flood. Then you get some more defensive sentries at home for the potential immortal/sentry push like I mentioned and then go into twilight ASAP for charge and a templar archives to round out the composition.
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