Ling Bane Muta is a very hard composition to play. The recent Thor buffs definitly don't make it any easier. By removing the Mutalisks and adding Hydralisks to the composition we are able to play a much more controlled game.
The Build follows a standard approach to a 3 hatch Opener. You can play PiG's Rule of 1 Gas 3 Hatch or whatever you want. The important part is, that you reach 3 Hatch Saturation (66 Drones) with a 4th on the way, 2 evolution chambers, a baneling nest and a hydralisk den.
The Core Composition is Ling Bane Hydralisk. You want a few Hydras (think like you would build a few Mutas) and a lot of Ling Baneling. Use the Hydralisks as the support unit that can eventually turn into Lurkers while using the Lings and Banes to clean the majority of the Terran Army.
Here are some Standardized timings:
For the Late game Transition:
12 | 0:01 | | |
13 | 0:12 | | |
13 | 0:17 | | |
14 | 0:32 | | |
16 | 0:40 | | |
17 | 0:46 | | |
17 | 0:48 | | |
17 | 0:56 | | |
18 | 1:13 | | |
18 | 1:14 | | |
16 | 1:20 | | |
18 | 1:32 | | |
18 | 1:34 | | |
22 | 1:40 | | |
22 | 1:50 | | |
22 | 2:08 | | |
26 | 2:17 | | Stop Mining Gas until 3:30 |
26 | 2:25 | | |
34 | 2:54 | | |
33 | 3:00 | | |
33 | 3:06 | | |
36 | 3:17 | | |
42 | 3:41 | | |
51 | 3:50 | | |
51 | 3:53 | | |
52 | 3:57 | | |
50 | 4:03 | | |
51 | 4:10 | | Early Bane Nest to deal with hellbats (factory Opener) |
51 | 4:11 | | |
51 | 4:15 | | |
51 | 4:17 | | |
50 | 4:22 | | |
49 | 4:29 | | |
56 | 5:00 | | |
59 | 5:19 | | Lair is usually made after the +1/+1 Upgrade is started. |
61 | 5:23 | | I built my Evolution Chambers a bit late this game. You can just go for the Standard ~4:20 evo's |
61 | 5:25 | | |
67 | 5:56 | | |
67 | 5:57 | | Melee!! not Ranged |
78 | 6:18 | | |
79 | 6:22 | | @Lair |
81 | 6:33 | | |
81 | 6:38 | | |
85 | 6:41 | | |
85 | 6:45 | | |
87 | 6:48 | | |
89 | 7:13 | | |
99 | 7:16 | | @Lair / Hydra Den |
99 | 7:26 | | |
104 | 7:39 | | |
112 | 7:45 | | |
112 | 7:51 | | When +1/+1 is done start +2/+2 |
116 | 7:56 | | |
124 | 8:24 | | |
129 | 8:30 | | |
138 | 8:45 | | |
144 | 8:50 | | |
152 | 9:04 | | |
152 | 9:07 | | |
153 | 9:13 | | |
156 | 9:36 | | Needed vs Widowmines, Whenever you feel comfortable |
Why Melee Upgrades and not Ranged? Hydras are just your Support. The majority of the Damage comes from your Ling Bane Force.
When to Transition? Lurkers can be done almost always. Go for Hive / Greater Spire versus heavy Turtle.
Why Hydras? Hydralisks have more DPS and have fewer Issues with Widowmines. They also transition well into Lurkers and dont need to be babysat as much.
Should I fight with Queens? Queens are important in the early game vs Marine / Hellion Aggression. They are also important in the later Stages versus Tanks. Pull Queens if you get tank pushed and need to break it!
On July 21, 2017, 6:37 a.m., railgan said:
If you go hatch first you should still take your 3rd anywhere between 2:30 and 3:30 depending on whether the reaper lets you or not.
The Baneling nest should atleast be built with the next 50 gas after you start your Lair.
On July 20, 2017, 5:55 a.m., DaftMat said:
Hello, how if I want to have base first ? Do I do 3rd base at 2'45" anyway ? Or more later, faster ? And then if we don't see hellion opener, when do the banelings get out ?
On July 20, 2017, 5:55 a.m., DaftMat said:
Hello, how if I want to have base first ? Do I do 3rd base at 2'45" anyway ? Or more later, faster ? And then if we don't see hellion opener, when do the banelings get out ?