Intro
I saw Neeb do this build vs MCanning on stream last week and thought it was pretty neat. I haven't done any PvP all ins so I thought I'd put this one out there for people to toy around with on ladder to spice things up a bit. It probably isn't the most reliable all in but can be good to use every now and then or in BoX series, especially vs people who don't scout or aren't known to be aggressive.
I haven't seen too many different PvP builds recently, and this build isn't the most strategically complex build, so this guide won't be that in depth.
12 | 0:00 | | |
13 | 0:11 | | |
14 | 0:18 | | |
14 | 0:22 | | |
15 | 0:36 | | |
16 | 0:46 | | |
16 | 0:48 | | |
17 | 0:57 | | |
17 | 1:03 | | |
18 | 1:08 | | |
20 | 1:18 | | |
20 | 1:24 | | |
20 | 1:29 | | |
20 | 1:31 | | |
21 | 1:39 | | |
22 | 1:48 | | |
25 | 2:01 | | |
29 | 2:14 | | |
25 | 2:22 | | |
27 | 2:29 | | |
30 | 2:40 | | |
30 | 2:49 | | |
31 | 3:00 | | |
36 | 3:15 | | |
37 | 3:33 | | |
38 | 3:36 | | |
41 | 3:52 | | |
47 | 4:09 | | |
51 | 4:27 | | |
55 | 4:32 | | |
55 | 4:38 | | |
57 | 4:46 | | |
57 | 4:51 | | |
59 | 5:01 | | |
61 | 5:26 | | |
65 | 5:50 | | |
61 | 6:54 | | |
57 | 7:01 | | |
57 | 7:02 | | |
60 | 7:11 | | |
70 | 7:51 | | |
82 | 8:21 | |
Build Explanation
This is a very straight forward build that is utilizing an early game build diversion that has become more popular in pro PvP recently.
It starts with a normal 2 gate opener just like every other PvP, however Neeb cancels the 2 adepts about halfway through completion in order to get a faster Nexus. If someone is doing a normal probe scout, they will leave before those adepts are canceled and it looks like a normal opening from them, but in reality you cut them for a better economy. If the other player doesn't realize this and plays very passively themselves they will end up slightly behind. It does leave you more vulnerable to all ins or multiple adept sacs, but that is the price you pay for trying for the earlier Nexus.
If you want to just do a normal 2 gate opening then by all means go ahead. I believe the timings end up working out pretty similarly.
After that you just get 4 stalkers out of the gates for any other early defense and then 2 sentries once warp gate is done to start gathering energy for the drop. You then get a robo at around 4:10 while blink is being chronod and then a 3rd sentry with your next 100 gas. You drop down some extra gates at 4:40 and stop probe production at 41 probes and then warp in constant stalkers and pylons while waiting for your warp prism to finish.
You should move out across the map when your warp prism completes to get there at around 6:00. You should do one warp in across the way which will end up giving you about 13 stalkers and the 3 sentries. Go straight to his ramp for the blink up and forcefield and be prepared to micro.
Something that you can also do is get a 2nd warp prism as the first one finishes so that if yours gets sniped (like Neeb's does) then a 2nd one will be arriving for you to continue the push if you still can.
Potential Transition
If you do not kill your opponent with this push, but do trade decently well while lowering the probe count, then you can still transition out of it by getting your 4th gas at home and gearing up for a 2nd attack. In this particular game Neeb does a follow up blink pressure at the natural to contain MCanning while he goes for a 3rd base. It just so happened that Neeb had done crippling damage beforehand since MCanning was teching up to disruptors that another pure blink push won the game.