Description

This is an Reaction Build after you think or scout your Toss-Enemy will go for Adept-pressure. It works fine for me (Top Diamond atm) You can make serious damage to his economy, so you can kill him in the Mid/Late-Game with your new Tech.

Replay with this Build

Build Order

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  17  0:53  Hatchery  Natural
  18  1:00  Extractor  
  18  1:20  Spawning Pool  
  22  2:08  Queen x2  
  26  2:12  Overlord  second
  30  2:34  Evolution Chamber x2  ~ at 170 Gas
  32  3:05  Zerg Melee Weapons Level 1  
  33  3:06  Zerg Ground Armor Level 1  
  42  3:36  Metabolic Boost  
  44  3:41  Zergling x20  Build only Lings and Overlords when Main and Natural are full saturated
  51  4:00  Hatchery  3rd (you have to much minerals, so you can afford this 3rd)
  64  5:00  Zergling  MOVE OUT (all 3 Upgrades are ready)
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

Go for full saturation at the Main (16+3 Drones) and at the Natural(16 Drones)

After that build only Lings an Overlords until the Upgrades are ready.

Hide the Lings if possible until you want to attack.

When you attack there will be some Adepts on the way to your base normally, try to kill them with your Lings.

At his Base you have to do damage, but don't fight with the overcharged Pylons. If he overcharge, run to the his next base if possible. Or run outside the range and wait a few seconds.

At home you take 3 more Extractor, go to Lair and choose your future tech with the scouting information from the Lings at the Toss-Base

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Details

  • Created by: Muffinman
  • Published on: Oct 01, 2015
  • Modified on: Oct 01, 2015
  • Patch: Pre-3.8.0
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Comments (2)

On April 7, 2016, 5:52 p.m., zazzn  said:

I agree, it hits too late, you want to hit at around the 4min mark and you don't need upgrades, you just need to slow lords for dropping and hit both bases and the front door.

On Jan. 2, 2016, 1:38 p.m., Dur  said:

Hmmm, I think this build is actually quite weak, since it hits way to late and if your opponent goes for "adept pressure" (I assume you mean a double gate adept opening), you don't have speed and you're gonna take a lot of damage from the initial adepts, while you're being scouted at the same time. Even against a 3rd nexus at 3.00 mins, this build won't work, if the toss player uses proper building placement, which is to be expected at high diamond and upwards. I'd suggest doing it with just 1 upgrade and getting speed before the evo.

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