Order of key things:
| 12 | 0:00 |    | |
| 13 | 0:13 |    | |
| 14 | 0:17 |    | |
| 14 | 0:25 |    | |
| 15 | 0:29 |    | |
| 15 | 0:39 |    | |
| 16 | 0:44 |    | |
| 16 | 0:51 |    | |
| 17 | 1:03 |    | |
| 18 | 1:15 |    | |
| 19 | 1:32 |    | |
| 19 | 1:34 |    | |
| 20 | 1:43 |    | |
| 20 | 1:54 |    | |
| 20 | 2:01 |    | |
| 20 | 2:08 |    | |
| 21 | 2:13 |    | |
| 21 | 2:15 |    | |
| 22 | 2:21 |    | |
| 22 | 2:25 |    | |
| 25 | 2:51 |    | |
| 25 | 2:52 |    | |
| 25 | 2:57 |    | |
| 29 | 3:01 |    | |
| 30 | 3:17 |    | |
| 35 | 3:39 |    | |
| 41 | 3:45 |    | |
| 44 | 3:50 |    | |
| 46 | 4:00 |    | |
| 46 | 4:14 |    | |
| 50 | 4:17 |    | |
| 50 | 4:22 |    | |
| 56 | 4:31 |    | |
| 58 | 4:39 |    | |
| 58 | 4:41 |    | |
| 63 | 4:48 |    | |
| 64 | 4:57 |    | |
| 70 | 5:27 |    | |
| 70 | 5:28 |    | |
| 70 | 5:29 |    | |
| 70 | 5:35 |    | |
| 77 | 5:45 |    | |
| 77 | 5:48 |    | |
| 79 | 5:58 |    | |
| 83 | 6:05 |    | |
| 83 | 6:11 |    | |
| 86 | 6:21 |    | |
| 86 | 6:24 |    | |
| 96 | 6:41 |    | |
| 97 | 6:48 |    | |
| 97 | 6:54 |    | |
| 98 | 7:00 |    | 

On Nov. 13, 2017, 2:02 a.m., PiG said:
Nice to hear Isokaze! I'd recommend sinking your minerals into large numbers of hellions (nonstop production off that factory) and maybe even adding a 2nd/3rd factory for blue flame and a few siege tanks to help you survive any large timings where your banshee/hellion can't cope. Of course that slows down the transition into skytoss a little so it might not float your boat, if what you're doing works then rock it!
On Nov. 9, 2017, 4:36 p.m., Isokaze said:
PiG! I love this build order and thank you so much for posting it. I am currently trying to use and adjust this build order to create my own Skyterran army composition. Using starports instead of factories, I would have Banshee's as my core with BC's to tank, Liberators and Ravens to support and Vikings to defend air. I have already worked out a lot of the details on how to micro and use this composition effectively, and also how to scout and change this in a way that counters the enemy composition. Do you have any suggestions? I am currently trying to get a good replay of mine that showcases this. I believe it has a lot of potential! =)