Today I’ll show you a strong opening for Terrans to use in all 3 matchups. It allows you to build economy and expand quickly. You can use this consistently for the first few minutes of every game to give you a consistent start to practice. You can branch off into any bio style from this. For you mech lovers, stay tuned I’ll get a beginner mech opening out to you soon.
12 | 0:01 | | |
13 | 0:13 | | |
14 | 0:18 | | |
14 | 0:25 | | |
15 | 0:40 | | |
16 | 0:44 | | |
16 | 0:52 | | |
17 | 1:04 | | |
18 | 1:16 | | |
19 | 1:28 | | |
19 | 1:30 | | |
19 | 1:43 | | |
19 | 1:55 | | |
20 | 2:01 | | |
20 | 2:06 | | |
20 | 2:07 | | |
22 | 2:14 | | |
22 | 2:15 | | |
23 | 2:28 | | |
23 | 2:36 | | |
26 | 2:50 | | |
27 | 2:56 | | |
27 | 3:00 | | |
30 | 3:09 | | |
31 | 3:16 | | |
31 | 3:18 | | |
34 | 3:24 | | |
36 | 3:34 | | |
36 | 3:37 | | |
41 | 3:46 | | |
47 | 4:10 | | |
47 | 4:11 | | |
63 | 4:54 | | |
63 | 4:59 | | |
69 | 5:12 | |
Scouting + Staying Safe
Daily #10 - Fundamental Mechanics of SC comes in handy for map control: https://www.youtube.com/watch?v=9EEv2pw94WQ
If your opponent hasn’t expanded at all at 3:00 - Build some bunkers and be prepared to lift your natural base up to your high ground
Sacrifice a worker or basic unit at 4:00 through your opponents base to try and see what they’re up to
You don’t have the game knowledge to have any large reactions to scouting at this point, so try not to focus on it much. Just get used to controlling the map and seeing what they’re up to once in awhile. If you’re worried about invisible or flying units, just drop a few turrets at your bases around 4:30. No earlier than this as it disrupts your economy to invest in this too early. As you get better you’ll learn when you can get away with skipping these entirely.
Remember that there’s no absolute guide that will just make you win every game - your opponents are also intelligent people using all of their brain power to overcome you. Always look for areas to improve, always look to understand and experiment new units, styles or ideas in Starcraft. If you keep this critical and learning-focused mindset you’ll fall in love with Starcraft very fast. Gl learning the best and hardest game in the world!
On Aug. 28, 2017, 2:55 a.m., PiG said:
It didn't specifically write tech lab, however it said stim as the first thing to do on the barracks so it should be obvious that you need a tech lab first. Edited the tech lab in for clarity.
On Aug. 26, 2017, 11:11 p.m., BenJagmann said:
Thanks for the upload, PiG. Helped me loads!
Can you please correct the addon on your 2nd barracks to tech lab? It was correctly picked up by spawning tool from ingame, though.
On July 21, 2017, 4:33 p.m., PiG said:
Oh nvm my comment below, it was just the reaper was accidentally still in the build order (shouldn't be there). Good pickup guys
On July 21, 2017, 4:32 p.m., PiG said:
Hey guys,
Really sorry about the written build at the top being incorrect, somehow had a 2-1-1 build accidentally pasted in there. The automatically grabbed notes from spawning tool were still good as always
On July 21, 2017, 3:20 p.m., Storky said:
Doppler its mistake, no reaper there, 19th reactor goes instead of reaper, its simple and rusty modification of double drop 2-1-1 build
On July 21, 2017, 1 p.m., Doppler said:
(I'm talking about the first build order in the description)
On July 21, 2017, 12:59 p.m., Doppler said:
In the build order says that a reaper should be built at 19 supply, yet it's never done
On May 4, 2017, 5:33 p.m., Storky said:
I left silver last night with your 2-1-1 build.
Well this build is easier for beginners than 2-1-1 = no reaper or drop control. But on silver level yearly 2 medivac drop is much stronger vs gold silver players.