This is just a very safe and solid opening for beginner zergs to use in all 3 matchups. It allows you to build economy and expand to 3 bases quickly. It’s just a guide that you can use consistently for the first few minutes of every game to give you a consistent start to practice. You can branch off into any style you want off this opening.

As a beginner your main focus should be learning the fundamentals of macro, constantly building workers, spending your money and not getting supply blocked. I talked about this in detail in Daily #16:


  • 17 pool
  • 17 hatch
  • 17 gas
  • @100% pool - Build queen + 3 pairs of lings
    • Que up a second queen before this one finishes
    • Build a 3rd queen from your natural hatchery
  • @100gas - start ling speed
  • 36 - Defensive Tech
    • Roach warren or Baneling nest (your choice)
  • 44 - take a 3rd base (3:30-4:00)
  • 50 - Lair, evo chamber and 2xGas.
  • From here you can adjust and learn as you go. Choose which tech and upgrades to focus on. Learn how to build your economy from here naturally and enjoy figuring out the many details that will turn you into a great player!


Replay - Beginner Zerg Opening Daily #152

Build Order

Get SALT Encoding   

  12  0:01  Drone  
  13  0:13  Overlord  
  13  0:17  Drone  
  14  0:31  Drone x2  
  16  0:37  Drone  
  17  0:46  Spawning Pool  
  17  0:48  Drone  
  17  1:09  Hatchery  
  16  1:13  Drone  
  16  1:16  Extractor  
  17  1:18  Drone x2  
  18  1:29  Drone  
  19  1:33  Queen  
  21  1:41  Overlord  
  22  2:03  Zergling x2  
  23  2:09  Queen  
  25  2:22  Metabolic Boost  
  25  2:24  Zergling x4  
  25  2:29  Queen  
  30  2:37  Overlord  
  38  3:09  Roach Warren  
  42  3:24  Overlord  
  44  3:35  Hatchery  
  44  3:40  Overlord  
  51  3:59  Lair  
  51  4:02  Evolution Chamber  
  51  4:09  Extractor x2  
  49  4:29  Zerg Missile Weapons Level 1  
Spawning Tool Build Advisor. Get it on Overwolf



  • Lings should scout your opponent and control the watchtowers if possible so you have early warning of attacks coming
  • Your first 2 overlords should try to get vision around your opponents base
    • Bonus points for sitting on high ground outside their natural to spot any attacks moving out without them knowing
  • Your other overlords should be placed around your 3 bases to give warning of ground or air attacks.
  • If you see large attacks moving out you should build army units until you have enough to kill their force before returning to drone production

Scouting + Staying Safe

  • If your opponent hasn’t expanded at all at 3:00 - Stop building drones and make army to be safe
  • Sacrifice an overlord at 4:00 through your opponents base to try and see what they’re up to
  • You can always send a ling into the front to try and see what their up to and get a feel for how much stuff they have.
  • You don’t have the game knowledge to have any large reactions to scouting at this point, so try not to focus on it much. Just get used to controlling the map and seeing what they’re up to once in a while.
  • If you’re worried about invisible or flying units, just drop a few spore crawlers at your bases every game at 4:00. No earlier than this as it disruptors your economy to invest in this. As you get better you’ll learn when you can get away with skipping these entirely.

Remember that there’s no absolute guide that will just make you win every game - your opponents are also intelligent people using all of their brain power to overcome you. Always look for areas to improve, always look to understand and experiment new units, styles or ideas in Starcraft. If you keep this critical and learning-focused mindset you’ll fall in love with Starcraft very fast. Gl learning the best and hardest game in the world!

Comments (2)

On Dec. 30, 2017, 1:04 p.m., Stankwagon  said:


On Sept. 18, 2017, 2:09 a.m., krioni86  said:

Practicing this now

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