For an indepth Guide visit: http://www.teamliquid.net/forum/sc2-strategy/520129-zvt-hydra-lurker
Terrans almost always open with a Reaper. By sending two Lings around the reaper we are able to do economic damage and get good scouting Information. It is very early on that the Terran decides what kind of opener he is going for.
Further we get a quick evolution chamber into +1 Carapace Upgrade. This allows us to be completly versus the 16 marine drop. We try to aim for an early game drop with 8 lings by using the evolution chamber. The 8 lings can deal a good amount of damage and provide valuable scouting.
In the Mid Game we use mass Hydras on a fairly low eco to stop the Terran aggression. Once we have our 1/2 Upgrades, the Lurker Den and Overlord Speed complete we are able to start attacking the Terran with both drops as well as frontal attacks.
If we are unable to close out the game here we will add either Broodlords, Vipers or both to our endgame composition to close out the Game.
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