This build is as simple as it gets, make reapers, and win.
(Sorry for being vague, I don't really take down notes on the timings/supply of buildings so half of the BO is really just guesswork.)
The goal of this is to prevent Zerg from ever getting a sizable force to fight your reapers, if you can cut into their drone count early on before they have speed (depending on the build, speed can come from 3:30 at the earliest to 4:30 at the latest) it really helps.
Veto four player maps, some maps with hard to penetrate bases like Bridgehead will be very tough, maybe even impossible. But hey! It's fun to try.
Why is there no SALT encoding or Overwolf build?
14 | Supply Depot | ||
16 | Barracks | ||
16 | Refinery | ||
18 | Barracks | ||
19 | Orbital Command | ||
19 | Reaper | Non-stop reaper production from here | |
20 | Supply Depot | ||
21 | Refinery | ||
Barracks | |||
Supply Depot | |||
Barracks | |||
Command Center | You'll bank up tons of minerals, if you feel you've dealt enough damage you can get your 2nd CC and go into whatever tech path you want. |
This is a very micro and positioning intensive strat, you have to kill everything and lose next to nothing. I've lost a lot of games with this where my reapers simply lost momentum and I got overpowered by a rush of zerg units, consequently, in games when my micro was perfect, I was able to kill everything while my reaper forces got bigger and bigger.
Get your first Rax and Refinery, get the 2nd rax as soon as you can (to wall off), with the 2nd rax building your 2nd depot will have to be delayed but you're building reapers so it's fine. After you construct your 2nd depot get your 2nd refinery as fast as possible. After that just make Raxes and Reapers and Depots.
On some maps, it might be viable to send 2-3 SCV's after the first rax to build some bunkers, but I haven't really tried that much.