This is an all-in build order used a lot by pros since early January. We’ve seen a real evolution of zerg builds to take advantage of Terrans not scv scouting - mostly it’s just zerglings dodging reapers and slowing down command centres, but this build is a much simpler “I’m just gunna kill you” adaptation. If Terran doesn’t scout with an scv, it’s nearly impossible to hold. Even if they scv scout it’s incredibly hard to defend. There’s a lot of complexities to the potential micro due to how ravagers work so I’ll be pointing out some tips in that regard also. * Build:*
@100%RW 3xroaches + 3rd drone on each gas
Constant roach production
There is an alternative build order which opens 12 pool, skips the lings and ends up with 1 less drone but hits with the first 3 ravagers 10-15s faster. However the next few roaches and ravagers are slowed down due to the delayed overlord and early larva inefficiency. I’m still not sure which version is stronger, since hitting faster can potentially lead to a victory - but this is the version most pros are using right now.
Shift-Bile Sometimes you want to spam biles onto bunkers from the lowground but they’re barely in reach so your ravagers will try to cram up the ramp and take massive damage. You can use shift to que up a move command to the casting location, followed by the bile, followed by a command to move backwards and most of the ravagers should fire off their biles and immediately pulll back. The order of actions in a list to make it simpler is:
Rapid Fire Hotkey Trick: http://www.teamliquid.net/forum/sc2-strategy/446530-rapid-fire-hotkey-trick
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