This build order focuses on an early attack upgrade which will give you the edge in Zergling Baneling fights, as well as early game Zergling versus Roach fights. In the current map pool, this build is great, as there are countless options to run by.
|18||1:06||Extractor||Put 3 Drones in ASAP|
|22||2:12||Queen x2, Overlord|
|22||2:13||Zergling x2, Metabolic Boost|
|30||2:46||Zergling x2, Baneling Nest||Morph them as safety Banelings in your natural|
|32||2:50||Evolution Chamber||Should have 70 Gas in the bank|
|35||3:03||Hatchery||Could also be another Queen + Spine Crawler for defense instead|
|39||3:20||Zerg Melee Weapons Level 1|
|39||3:31||Baneling x2||After this, non-stop Zerglings|
The attack can start as early as 4:00, but if you wait until +1 attack is done around 5:15, you will be in much better shape
This build requires good Zergling/Baneling micro.
The +1 attack is preferable to the +1 armor because
You can go for the +1 armor if you aren't comfortable with the micro if you delay the Evo Chamber slightly.
If it doesn't work, you can transition into Spire and go into Ultras late game. If they go Roaches, then you can use the Mutas and Zergling run-bys to contain them until you can get your own Roaches going
On Sept. 27, 2016, 11 a.m., somekid38 said:
This build looks very interesting but I'd like to study it further. Are there any more resources documenting the build? Also, could this be adapted for fighting Terran or Protoss by use of a baneling bust? Thank you for posting this.
On March 26, 2016, 10:02 a.m., 4thJobHokage said:
Great build, from LotV release until around late January I've been using this build almost exclusively in ZvZ and this gave me a 55~60% win rate in ZvZ in Diamond.
I find it VERY strong vs Roach play, in small numbers +1 Melee speedlings actually trade with roaches very well. If I couldn't outright kill the opponent, I would cancel/kill their 3rd, go up to 4 gases and make a Mutalisk switch. Normally a Roach push is quite scary if teching to Mutas when Mutas aren't out yet but +1 Melee Speedling + Queens + some spines can defend no problem and buy time for the Mutas. I then go into a 3 Base Muta vs 2 Base Roach scenario which I almsot always win.
Recently I have stopped using this build though as I notice more player's playing Muta. I find if I get +1 Melee my Lair and additional gases are quite a bit later (especially as I'm making lings and not drones which I'd need to fill the gases).
Even if I kill the opponent's 3rd, my spire starts when there's finishes and it ends badly.